Base Class: Cleric
For the most passionate clerics who wish to support the passions of their friends.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Passionate Life (taken strait from life domain)
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Channel Divinity: Preach Passion
Starting at 2nd level, you can use your Channel Divinity to inspire passion.
As an action, you can preach the wonders of having passion and inspire a number of creatures equal to one-half your cleric level rounded up. Choose any creatures within 30 feet of you, and they gain a 1d6 to any roll of their choosing. This feature can not be used with itself on a single roll.
Passionate Healer (Basically from life domain)
Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.
Trust in the Process
At 8th level, you gain the ability to imbue passion into a creature about to die. Once per long rest, you can heal a creature that just hit 0 hit points with 1d{{hit dice}}+{{half of hit dice}} hp to the target. When you reach 14th level, this can now be used once per creature per long rest.
Supreme Healing - (this feature isn't relevant for the one shot)
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
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