Base Class: Ranger
Does the rest of your party think you’re underpowered. Well this subclass is built on being apart from them but not to far because now they’ll want you.
The lonely ranger
As you have found that you’re better off alone, you still feel a bit lonely and worried of dying alone.
You can’t die if nobody is with in 60ft. of you. When you fall to zero hit points but aren’t killed outright, you don’t fall unconscious but you still roll death saves as usual. You just seem like you’re fine until someone enters that radius
Gatling arrows
You have built an invention that repeatedly fires arrows and can shoot them very far. You gain firearm proficiency. Additionally, you have a contraption that is heavy and can shoot up to ten arrows easily at 300ft. and 600ft. With disadvantage. It takes an action to load and a bonus action to fire. This buffs as you level up.
Devil’s marking bow
In addition to all previous upgrades. Your machine has been upgraded to the point that the calculations are so exact that your accuracy can rival Amduscias. As long as your target is in range you can attack. Additionally, you can see in darkness when you draw your machine bow which lets you see 1,200ft.
Starter machine bow
The starting machine bow
Unlimited arrows
You no longer have to load your machine bow provided that you don’t use other bows that take your arrows. It still can only do 10 arrows per bonus action\action.
The Long Ranger
You have honed in on your long range skills to where the following changes.
Any weapon you use has double the range even improvised weapons.
You now get disadvantage when using a ranged weapon at 10ft. Or closer if you don’t have the sharp shooter feat.
The lone Ranger
You have spent enough time on your own away from everyone else to the point to where you can sense any life form within a 151ft. radius. Now let’s see those wizards get a fireball on you before you can find and kill them.
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