Base Class: Barbarian
The Path of the Chaos God is for those who wish to bring misfortune and despair to those around them. Infused with godly power, this path tips the forces of nature to their advantage, creating confusion and overpowering the battlefield.
Wrath
Starting when you choose this path at 3rd level, you can choose to use Wrath when you rage. If you do so, for the duration of your rage your weapon of choice becomes encased in flames, dealing an extra 1d6 fire damage on a successful melee attack. When your rage ends, you suffer one level of exhaustion.
Gravity Flux
Beginning at 6th level, you can trigger Gravity Flux, causing the gravity surrounding you to become stronger and difficult to move around in. The area within 5 feet of you becomes difficult terrain.
Divine Presence
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Timestop
Starting at 14th level, you can use your action to stop time and target two creatures within 30 feet of you. Make a melee attack against both creatures, and then return to your original position before you used timestop.
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