Blood Hunter
Base Class: Blood Hunter

Lilith mother of all vampire created this order thousands of years ago. She practiced dark blood magic and fed on the souls of the living. Now in the new age the blood of Lilith runs thick through very few. When choosing this order you gain the ability of a vampire. Blood is your weapon and your curse.

Vampiric Curse

You have the curse of the vampire. With it comes minor abilities and a few minor detriments.

Abilities Gained:

Undead Presence: You are considered undead you dont need to sleep or breath. You are vulnerable to radiant damage but resistant to nectrotic damage.

Predatory Hunter: You are a predator of the night. With this comes advantage and proficiency on stealth, survival, nature, and intimidation checks. You also have a bonus action to blood mark an enemy creature you can see.

Predatory Senses: Your curse allows you to be very perceptive and you gain advantage and proficiency on perception, insight, deception, and investigation checks.

Predatory Athleticism: Your cat like agility make you an amazing force to be reckoned with. You gain advantage and proficiency in athletic and acrobatic checks.

Liliths Blood Origin: The fact that liliths blood now runs through you gives you knowledge and wisdom. You gain advantage and proficiency in history, arcana, medicine, and religion checks. You also gain the ability to use BLOOD POINTS.

Detriments Gained:

Forbidden: You are forbidden to enter a private dwelling without first being asked to come inside. If you do so you will instantly take 1d6 radiant damage and it will continue to happen at the start of your turn every round or every minute out of combat.

Hunger: You have the vampiric curse. With it comes an undying hunger for blood of creatures. You have to feed to stay strong so you must feed every 72 hours. Failure to do so will result in you losing 1d4 health every minute you are out of your coffin or "awake". When you eventually feed you gain the health back.

Sun Sensitive: You are sensitive to direct sunlight. Though you can walk in direct sunlight it still effects you. You have disadvantage on all saving throws, ability checks, and attack rolls. Enemy creatures also gain advantage on attacks against you.

Vampiric Kiss

The kiss of the vampire is well known. With this kiss you feed of the blood of a creature. Restoring 1 blood point. This deals 1d10 damage. You also gain the ability to pull memories and knowledge from the creature. You can roll a DC 13 history check and recall information from the last creature you used this on.

Vampires Polymorphism

You are a vampire who can shape change. You can spend 2 blood points to Choose between a Dire Wolf, Bat Swarm, or a Vampiric Mist to transform into.

Dire Wolf: You transform into a Dire Wolf that can make 2 attacks for 1d8 damage each. One with claws and one with a bite.

Swarm Of Bats: You transform into a swarm of bats. You can fly to enemy creatures causing them to have disadvantage on saving throws and attack rolls. Your team members also gain advantage on attacks against a creature that you are a swarm of bats around. The enemy creature has to succeed on a DC 18 constitution save or be frightened and stuck in place.

Vampiric Mist: In combat this has not utility. When you change to this you can fit into small crevices they need to be at least 1 inch. You also gain the ability to fly though you cannot hold or touch anything. You are practically invisible only truesight or the spell see invisibility are able to see you.

 

Glamor

You have the ability to go into a creatures mind. By doing this you glamor them. Many vampires do this so they can feed without being noticed. This cost 1 blood point.

You have gained the ability to cast glamor. This spell has the user look into a creatures eyes and control them. This spell requires sight and the creature must succeed on a DC 22 wisdom save in order to not be glamored.

Poison Blood

Slicing your hand your able to draw blood. As a vampire your blood is poisonous to other creatures. You can spend 1 blood point to us a bonus action to apply this 1d6 poison to your damage rolls.

The creature hit by this must succeed on a DC 20 Constitution save or be poisoned. When poisoned this way the creature is paralyzed and every attack against it has advantage. All attacks against it are critical.

Shadow Creature

The fact that you are vampire means you can manipulate and cover yourself in shadows. You now have the ability to use shadow step and shadow domain spells.

Shadow Step: You can teleport to any shadow you see within 100 feet of you. This includes behind enemy creatures.

Shadow Domain: You engulf yourself in shadow in an 10 foot circle and become invisible. While in this shadow you can still attack and no amount of light or magic light can see you. While enemy creatures are in this shadow they take 4d8 necrotic damage for entering it and every round after.

Liliths Blood Weapon

You can expend 3 Blood points to summon liliths weapon of blood. This is a melee weapon of your choice. Dealing damage with it heals you for half the damage dealt.

Vampire God

You have transcended the likes of this world. You gain the most beneficial abilities.

You are free to go where you wish. The sun no longer effects you and you can enter any domain you wish. 

You gain advantage on ability checks and saving throws.

You can transform into you god like form and make an attack for 12d12 necrotic damage.

Previous Versions

Name Date Modified Views Adds Version Actions
7/12/2023 12:58:57 PM
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