Rogue
Base Class: Rogue

You might have been trained in the military to take out high-priority targets. You might have been raised as a killer for hire, able to take out the most protected politician from a distant rooftop. Or you might just be a performer with the circus, throwing knives and just missing your sister as she is strapped to a spinning wheel. No matter who you are, distance is not adequate protection from your skills. 

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with athletics and the disguise kit. You are skilled at reaching advantageous vantage points and blending into the environment.

Bonus Proficiencies

You are talented at reaching advantageous vantage points and blending in to the environment. You gain proficiency with the athletics skill and the disguise kit.

Liquidate

Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on ranged attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.

Blending In

Starting at 9th level, you canalter your clothing and gear and paint your opposed skin to blend in with the environment. If you have ten minutes to prepare and access to your disguise kit, choose one type of environment, (this could be forests, desert, brick walls or even crowded city streets. You have advantage on stealth checks while in that type of environment.

Unseeable

At 13th level, you’re ability to blend into the environment is now so precise that you can simply disappear. When hidden using your Blend In ability, as long as you do not perform any actions, you are considered invisible. (If you are using your Blend In ability to blend with a crowd, you can move with the crowd and be invisible. But you must move as the crowd does.)

If you perform an action, (or move against the crowd,) you must make another stealth check to remain hidden. If successful, you become invisible again when you stop moving. If you perform an attack action, standard rules for remaining hidden apply. 

Dead Shot

Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised with a ranged attack, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature.

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