Base Class: Blood Hunter
the Order of the Fang is a secretive sect of Bloodhunters who have delved deep into the darkness of their own blood to unlock dark power.
Blood Curse of the Fang
You can use your Blood Maledict feature to invoke the Blood Curse of the Fang. When you activate this curse, your fangs elongate, granting you the following benefits:
- When you reduce a creature to 0 hit points with an unarmed strike, you regain hit points equal to your proficiency bonus + your Blood Hunter level (minimum of 1 hit point).
- You gain advantage on saving throws against being charmed and frightened.
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Vampiric Transformation
at 7th level, You gain the ability to transform into a vampire-like state. As an action, you can transform, but for every minute make a Wisdom saving throw (DC 12) or you’ll be transformed back. every minute the DC increases by 1. During this transformation, you gain the following benefits:
- You gain a flight speed equal to your walking speed.
- You have resistance to necrotic damage.
- You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Your unarmed strikes deal 1d6+str or dex
- Your unarmed strikes deal necrotic damage instead of bludgeoning or slashing damage.
You can speak, use equipment, and wear armor while in this form, and can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall unconscious or die.
In the Character Builder, set the option for Vampiric Transformation to Vampiric Form to activate the bonuses for that form on the character sheet.
Normal Form
Your character is in their normal form. Change this option to "Hybrid Form" when the character has transformed.
Vampiric Form
Selecting this option has updated the character sheet with the features of your Hybrid Form.
Vampiric Transformation Features
While you are transformed, you gain the following benefits:
Speed of the Wind: You gain a flight speed equal to your walking speed.
Vampiric Blood: You have resistance to necrotic damage.
Stalkers Senses: You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Monstrous Strikes: Your unarmed strikes deal 1d6+str or dex and Your unarmed strikes deal necrotic damage instead of bludgeoning or slashing damage.
Monsterous Strikes
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 Necrotic Damage. This damage increases to 1d8 at 15th level.
Normal Form
You are in your normal form with no additional features.
Speed of the Wind
You have a flying speed equal to your walking speed.
Stalkers Senses
You have advantage on Wisdom (Perception) checks that rely on hearing or smell.
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Vampiric Blood
You have resistance to Necrotic damage
Hemocraft Siphon
When you successfully hit a creature with an unarmed strike while using your Vampiric Transformation, you can use your reaction to regain hit points equal to your proficiency bonus. Additionally, if the target creature is reduced to 0 hit points by your unarmed strike, you regain hit points equal to halve (rounded down) your Blood Hunter level + your Constitution modifier (minimum of 1 hit point). you can use this ability equal time to you proficiency bonus and it resets on a long rest.
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Hemocraft Mastery
Your mastery over your vampiric powers deepens. While you're using your Vampiric Transformation, you gain the following additional benefits:
- if an opponent is affected by your brand of castigation and makes you role a saving throw, you get advantage
- You have advantage on Dexterity (Stealth) checks made in dim light or darkness.
- Your unarmed strikes do 1d8+str or dex
advantage Stealth
You have advantage on Dexterity (Stealth) checks made in dim light or darkness.
saving throw advantage
- if an opponent is affected by your brand of castigation and makes you role a saving throw, you get advantage
unarmed strikes
- Your unarmed strikes do 1d8+str or dex
Immortal Blood
Your connection to your vampiric nature has become unbreakable. You gain the following benefits:
- You no longer age and are immune to any effects that would age you.
- You have resistance to necrotic damage.
- When you are reduced to 0 hit points but not killed outright, you can choose to drop to 1 hit point instead. This feature can be used once per long rest.
Immortal
You no longer age and are immune to any effects that would age you.
Necrotic Resictance
You have resistance to necrotic damage.
Undying
When you are reduced to 0 hit points but not killed outright, you can choose to drop to 1 hit point instead. This feature can be used once per long rest.
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