Base Class: Paladin
The sky is more vast and infinite than either of its two sister domains, the land and the sea. It stretches across horizons boundless and without discrimination. Through it, clouds pass and winds blow freely, without care. Paladins of the Sky embody this freedom of the winds, and seek to protect it for all, without judgement. Thus, this Oaths Tenets are:
Be the Vast like the Sky. Paladins of the Sky are frequently vagabond heroes, travelling from place to place untethered. They know their duties will never cease, and find comfort in protecting all peoples of the realm.
Be the Free like the Wind. Paladins of the Sky shelter those who are oppressed in any sense of the word. They hold freedom above all else, and believe that everyone should be able to choose their own fate.
Be Strong like the Thunder. Finally, Paladins of the Sky must strike down those who seek to restrict freedom. Those who seek control, especially at the cost of the ones under them, frequently find themselves the target of a wandering Paladin of the Sky.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Untether. You can use your Channel Divinity to unshackle a creature from the ground. As an action, you can choose one willing creature and give them a flying speed equal to their walking speed. You can concentrate on this effect (as if concentrating on a spell) for up to 1 minute. While a creature has this speed, they can hover, can take the Dash action as a bonus action, and has advantage on Dexterity saving throws.
Thunderous Retort. You can use your Channel Divinity to strike down those who seek unfair control. When you see a creature use an effect that frightens or charms another, you can use your reaction to deal lightning damage to that creature. The lightning damage is a number of d6's equal to half your paladin level (rounded down). If the triggering effect was a spell, they must make a concentration check to maintain its casting, or else they fail at casting it.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Sky Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of the Weightless
Beginning at 7th level, the winds around you hasten your allies. You and friendly creatures who start their turn within 10 feet of you have an additional 10 feet of movement.
At 18th level, the range of this aura increases to 30 feet.
Safe Escape
Starting at 15th level, when you see a creature you can see is targeted by an attack of opportunity, you can use your reaction to move up to double your speed towards the attacker. If you end that movement within 5 feet of them, the attack hits you instead, and you deal 2d6 thunder damage to the attacker.
Storm's Fury
At 20th level, you can assume a dark, cloudy form. Lightning crackles around you and high-speed winds encompass your area.
Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
- Ranged attacks have disadvantage on you and creatures within your auras.
- You can use your Channel Divinity: Thunderous Retort any number of times. Furthermore, the damage from it and your Safe Escape become d10's instead of d6's
- Any weapon attacks you hit with deal an additional 1d6 thunder damage.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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7/14/2023 4:48:24 PM
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