Warlock
Base Class: Warlock

Time and Fate are fickle things but those who recognize their authority and no fools at all. The Quv weave fate like Spiders weave a web. Connecting many threads and breaking others no man or god knows his fate. And once long ago many Quv were slain by the Gods. You can glance into this complicated weave and learn to alter this weave to shift fate in your favor, but be mindful of fate, for it is not a horse to steer and control, fate much like a spider will bite when threatened.

Intelligent Mind

Your spell casting Modifier is INT. Additionally, your mind becomes your spell casting Focus as your mind holds the threads of Fate in it, you now can cast Warlock spells without a need for an arcane focus or components pouch.

 

Glean from the Weave

Once everyday you roll two dice, record the results of both. For that day 1 that you choose you can use later to replace a roll for yourself, any allies, or any enemies. 

You additionally learn the [Guidance] cantrip and it doesn’t count against your number of known cantrips.

Steely Mind

You gain proficiency in INT saving throws.

 

Strain the Weave

Starting at level 6, the rolls you make for your Glean the Weave you can now use both of them. As well as being able to once per short rest use Strain the Weave.

Strain the Weave allows you to add 4d4 to any d20 roll once per short rest.

Sight Beyond Eyes

You can cast Scrying once per day without expending a spell slot. Additionally, No magic short of 6th level can detect the sensor.

The Threads that break.

Starting at level 14, you can make a DC 20 INT check (Arcana or use spell modifier) in an attempt to show the Weave of Fate to a creature or being you can see. Upon a success they see their strand of fate. And you can choose to cut it, doing so will deal them 20d8 + 20 [Force/Psychic] damage. A creature or being reduced to 0 hp by this is disintegrated and all beings that have memory of it other than the caster must make an INT saving throw against the casters Spell save DC in an attempt to remember the entity erased from existence and fate. If the caster fails the INT check they take 20 [Force] damage. They can attempt to use this until it succeeds but they only have 1 use per day.

Previous Versions

Name Date Modified Views Adds Version Actions
7/14/2023 9:40:50 PM
0
0
1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes