Rogue
Base Class: Rogue

 

Speed Increase

at 3rd level, your speed increases by 10 ft

 


Forceful Run
at 3rd level, your Velocity can been channeled into destruction, you gain a new way to use your sneak attack, once per turn if you have moved at least 20 ft toward a target in a straight line on the ground you may attack them and as long as you don't have disadvantage on the attack roll you can use your sneak attack (all rules of sneak attack still apply). additionally for each 10 feet of movement on the ground in a straight line toward your target you may add 1 point of damage to your sneak attack roll. for instance if you move 30 feet in a line you may add 3 damage.

 

Untouchable
at 9th level, you start moving so fast its difficult to hit you. whenever you take the dash action attacks on you have disadvantage on you until you stop moving.

additionally you may add your proficiency modifier to your initiative.

 

Reaction Time
at 13th level, your mind has caught up with your body,you may gain advantage on a Dex saving throw of your choosing.

 You can use this feature 3 times. You regain expended uses when you finish a long rest.

 


Flash of Adrenaline
at 17th level, you can push yourself father than you ever have. you may Dash twice, instead of once, whenever you take the Dash action on your turn.
You can use this feature twice. You regain expended uses when you finish a long rest.

Speed Increase

at 3rd level, your speed increases by 10 ft

Forceful Run

at 3rd level, your Velocity can been channeled into destruction, you gain a new way to use your sneak attack, once per turn if you have moved at least 20 ft toward a target in a straight line on the ground you may attack them and as long as you don't have disadvantage on the attack roll you can use your sneak attack (all rules of sneak attack still apply). additionally for each 10 feet of movement on the ground in a straight line toward your target you may add 1 point of damage to your sneak attack roll. for instance if you move 30 feet in a line you may add 3 damage.

Untouchable

at 9th level, you start moving so fast its difficult to hit you. whenever you take the dash action attacks on you have disadvantage on you until you stop moving.                                additionally you may add your proficiency modifier to your initiative.

Reaction Time

at 13th level, your mind has caught up with your body, you may gain advantage on a DEX saving throw of your choosing.

You can use this feature 3 times. You regain expended uses when you finish a long rest.

 

Flash of Adrenaline

at 17th level, you can push yourself father than you ever have. you may Dash twice, instead of once, whenever you take the Dash action on your turn.
You can use this feature twice. You regain expended uses when you finish a long rest.

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