Base Class: Blood Hunter
Bloodhunters that enter into the Order of Moonfrost Blade channels the frigid power of the moon and weaves it into their swordsmanship. These skilled warriors have honed their abilities to freeze their adversaries in their tracks, manipulating ice with each swing of their blade. Clad in an aura of lunar brilliance, the Moonfrost Blade commands the biting cold of winter, shaping it into a formidable weapon.
Rite of Frozen Mastery
When you join this order at 3rd level, Your Rite of the Frozen becomes enhanced to Rite of Frozen Mastery. When you activate the Rite of Frozen Mastery, the extra damage dealt by your rite is Cold damage. Additionally, while that rite is active on your weapon, you gain the following benefits:
- The damage taken from activating the rite freezes and converts to temporary hit points. When the rite ends, you lose any remaining temporary hit points from this rite.
- You have resistance to cold damage.
- When you successfully hit a creature with your Rite-infused weapon, they must make a Constitution saving throw against your Hemocraft save DC. On a failed save, their movement speed is reduced by 10 feet until the end of their next turn. On a critical failure against this effect, the enemy will start partially freezing and be restrained until the end of their next turn.
Lunar Sight
Starting at 3rd level, Your eyes adapt to the moonlit environment, granting you Darkvision with a range of 60 feet. Additionally, you have advantage on Wisdom (Perception) checks that rely on sight while in dim light or darkness.
Moonlit Steps
At 7th level, you gain enhanced mobility in moonlit environments. Your speed increases by 10 feet while you are in dim light or darkness. In addition, you gain advantage on Dexterity (Acrobatics) checks and saving throws against being grappled or restrained.
Frozen Resilience
At 11th level, you become more resilient to the cold and gain resistance to cold damage even while the Rite of Frozen Mastery is not active. Additionally, The temporary hit points obtained from activating the rite are now regained at the start of each of your turns while the rite is active.
Glacial Strike
At 15th level, you gain the ability to unleash a powerful glacial strike. A wave of icy energy emanates from you, shattering the very ground beneath your enemies. As an Action each creature of your choice within a 30-foot radius cone in front of you must make a Dexterity saving throw against your Hemocraft save DC.
On a failed save, a creature takes 10d8 cold damage and is restrained for 1 minute as the intense cold binds its limbs. The creature can repeat the saving throw at the end of each of its turns, ending the restrained condition on a success. A creature that succeeds on the saving throw takes half damage and isn't restrained.
Additionally, the area within the radius becomes difficult terrain until the end of your next turn, as the ground becomes frozen and icy.
Once you use this feature, you can't use it again until you finish a long rest.
Frozen Embrace
At 18th level, you become attuned to the essence of the moon and the frigid cold. Your Rite of Frozen Mastery has reached its peak with the following improvement:
- When you successfully hit a creature with your Rite-infused weapon, they must make a Constitution saving throw against your Hemocraft save DC. On a failed save against this effect, the enemy will start partially freezing and be restrained until the end of their next turn. On a critical failure against this effect, the enemy will fully freeze and be paralyzed until the end of your next turn.
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