Druid
Base Class: Druid

Druids of the Circle of the Depths draw on the tempestuous natural forces of the world’s oceans and storms. Some view themselves as embodiments of nature’s wrath, seeking vengeance against those who despoil the natural world. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves, and listening to the inscrutable whispers and roars of the winds.

Wrath of the Sea

As a bonus action, you can expend a use of your Wild Shape to manifest an aura that takes the form of ocean spray that surrounds you. The aura lasts for 10 minutes. It ends early if you are Incapacitated, dismiss it (no action required), or manifest the aura again. At the end of each of your turns, you can choose another creature you can see within 10 feet of yourself. The target must succeed on a Constitution saving throw against your Spell Save DC or take Thunder damage and, if the creature is Large or smaller, be pushed up to 15 feet away from you. To determine this damage, roll a number of d6s equal to your Wisdom modifier (minimum of one die).

Circle Spells

Your mystical connection to the waters of Faerûn infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the rivers, lakes, and oceans that you draw power from.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Spells

3rd

fog cloud, gust of wind, ray of frost, shatter, thunderwave

5th

sleet storm, lightning bolt

7th

control water, ice storm

9th

conjure elemental, hold monster 

Aquatic Affinity

Starting at 6th level, you always have the Water Breathing spell prepared. In addition, you gain a swimming speed equal to your speed. If you use Wild Shape to assume a form that lacks a swimming speed, that form gains your swimming speed.

Stormborn

When you reach 10th level, your Wrath of the Sea confers two more benefits while active:

Flight. You gain a flying speed equal to your walking speed.

Resistance. You have resistance to Cold, Lighting, and Thunder damage.

Oceanic Gift

Whenever you use Wrath of the Sea, you can manifest the aura around one willing creature within 60 feet of you rather than manifesting it around yourself. The creature gains all the benefits of the aura and uses your Spell Save DC and Wisdom modifier for it. In addition, if you expend two uses of your Wild Shape instead of one, you can manifest the aura around both the other creature and yourself.

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