Base Class: Warlock
You have made your pact with a primordial spirit of protection tethered to a locus on one of the planes. These ancient beings have near immeasurable power and knowledge but cannot leave the locale they are connected to, and rarely interact with the outside world. However, it is not uncommon for them to selectively dole out small portions of their magics to mortals whose purpose aligns with theirs. These machinations differ from each Genius Loci, whether it be to expand their territory or impede an invading force. One absolute, however, is their all consuming need to protect the land that holds their power.
Genius Loci rarely have chosen names, usually adopting the name given to them or their area by mortals. Their form, entirely dependant on the area it resides. Examples of such entities: A lone, faceless warrior standing upon the highest hill of an ancient battlefield steeped in blood and conflict, surveying the bloom of red roses amongst the rusted debris. A massive ethereal white ape hoists itself into the bubbling waters of a snowy, mountain top hot spring, disappearing amongst the thick steam rising into the frigid air. A cloaked behemoth stands vigilant over a sinkhole that leads to a crossing of two leylines, a prime target for any number of rituals that could befoul the very weave itself.
Expanded Spell List
The Genius Loci lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Genius Loci Expanded Spells
| SPELL LEVEL | SPELLS |
|---|---|
| 1st | Sanctuary, Shield of Faith |
| 2nd | Pass without Trace, Spiritual Weapon |
| 3rd | Spirit Guardians, Glyph of Warding |
| 4th | Freedom of Movement, Resilient Sphere |
| 5th | Legend Lore, Wall of Force |
Ward of Rest
Starting at 1st level, you are able to seed an area with your patron's presence as you rest. During a short or long rest, you may spend 10 minutes creating a sphere of 30 feet around the point which you have chosen. You and any number of chosen friendly creatures that begin in the sphere have advantage on Wisdom (Perception) Checks while within its boundary. Any other creature that steps within the sphere has disadvantage on Dexterity (Stealth) checks if they tread upon the ground. If you are to leave the area of the ward before a rest the ward fades and you must spend another 10 minutes to recast it.
Impermeable Aegis
Starting at level 6, your patron weaves a protective ward upon you. As a reaction, when a creature strikes you with an attack and it is 30 feet from you, you may halve the damage. If it was a melee attack, the creature effected by this feature loses all extra attacks it gets during its turn as the ward forcefully holds it at bay.
Once you use this feature, you can't use it again until you finish a short or long rest.
Aspect of Refuge
Starting at level 10 you begin to give off an aura that fends off magical effects that wish to hinder your patron's goals.The aura extends 10 feet from you in every direction, but not through total cover. You and friendly creatures within the aura can add your Charisma Modifier (minimum of +1) to Constitution, Strength, and Dexterity saving throws being made against spells and magical effects.
Etheric Bastion
Starting at level 14, wielding your patron's magics has become second nature to you. As an action, you choose a point within 60 feet of you that you can see, this creates a 20 foot invisible sphere around the area, suffusing it with aspects of the locale your Genius Loci is tethered to. You may choose any number of friendly creatures that can move freely within the sphere. These creatures (including yourself), upon entering the space, get 1d8 + your Charisma Modifier in Temporary Hit Points. A creature can only be effected by this 1 time per casting.
Meanwhile, hostile creatures must make Wisdom Saving throw against you Warlock Spell Save DC. On a fail it cannot enter the sphere and must use its action to reattempt entry on its turn. On a success it may move within the sphere as if it were in difficult terrain. If a hostile creature is within the bastion when casted is must make the same saving throw and, if failed, gets shunted to the closest space that is outside the sphere.
This feature lasts a minute, afterwards your patron's presence fades and the sphere vanishes.
Once you use this feature, you can't use it again until you finish a long rest.
By casting Etheric Bastion in the same spot for 1 year you create a permanent area of influence for your Patron. This 20 foot sphere will forever take on the properties of this feature as well as visual aspects of the land your Patron is tied to. For instance, if the Genius Loci you are bonded with is connected to a sacred hot spring, a steaming pool of water will bubble up from the ground.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/16/2023 11:21:08 PM
|
99
|
18
|
1
|
Coming Soon
|
Comments