Base Class: Sorcerer
Even if you do not realize it or you have some ancient fey blood in your heritage. Even if you are not fey by race, you have some fey in your bloodline. You have a strong attachment to the forces of nature from this bloodline. You get a strong sense of peace and comfort from nature and the outdoors. Sunlight fuels your power, and the seasons drive your moods.
Nature Affinity
1st level Greenblood Birthright feature
Because of your birthright you have a natural affinity with nature magic and skills. You have the ability to chose your spells from either the sorcerer or druid spells lists. All your spells are cast based on your charisma score despite which spell list you attain them from. Additionally you will attain the following from this affinity with nature:
- You have druidcraft as a bonus cantrip,
- You gain sylvan as a bonus language,
- You gain nature as a bonus proficiency.
When you switch out spells you can choose from either the sorcerer or druid spell lists. You cannot switch your druidcraft cantrip for another cantrip.
Blessings of Nature
6th level Greenblood Birthright feature
The Greenblood sorcerer becomes more attuned to their natural energies. You can now use any of the following abilities:
- You can focus for a round and detect if any fey, fiends, celestials, or undead, are within 120' feet of you. If any such creatures are within range the sorcerer will know the distance and direction of the closest applicable creature.
- You can use a sorcery point and a free action to give yourself advantage against enchantment spells for an hour.
- If you are able to touch direct sunlight, you can as a bonus action spend a sorcery point and heal yourself a number of hit points equal to your sorcerer level with the sunlight. Only real sunlight can be used in conjunction with this ability. Magical sunlight does not work in regards to this ability.
Fey Agility
14th level Greenblood Birthright feature
At this level you will become more attuned to your fey bloodline heritage. From now on you can move with the agility of a fey. When you do this, you must reduce your maximum movement by 10 feet, but you will not incur any attacks of opportunity. Additionally as long as you are not incapacitated, grappled, or restrained, you will make all dexterity saving throws and ability checks at advantage.
Elemental Adaption
18th level Greenblood Birthright feature
When you awaken for the day you may adapt yourself to an element of your choice for that day. You can choose from acid, cold, electricity, fire, necrotic, poison, radiance, or thunder. This takes a full 10 minutes for this adaption to complete. After you have successfully adapted yourself to the element of your choice, you will be immune to damage from that element until your next rest. Only one element can be chosen per long rest. Being incapacitated or taking a short rest will cancel this ability until you finish a long rest.
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