Wizard
Base Class: Wizard

A powerful necromantic wizard with physical Illusions

 

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • A simple plant related item
  • (a) a Scythe or (b) a Shortsword
  • (a) a scholar's pack or (b) an explorer's pack
  • A potionbook
 
Proficiencies

Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Survival, Insight, Investigation, Medicine, and Nature

 

Hit Points

Hit Dice: 1d8 per level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 6) + your Constitution modifier per level after 1st

 

at 1st level: 1 known cantrips, 2 known 1st level spells

at 3rd level: 3 known cantrips, 3 known 1st level spells, 1 known 2nd level spell

Merchant

Grow ingredients like flowers and fungi at level 2

The environment effects the outcome of the ingredient.

for example you need soil to grow flowers and you need heat to grow cacti, some ingredients can't survive in some environments.

Hollow Tool

manifest a physical object for 1 hour with illusion magic, this takes uninterrupted focus.

at level 8 gain a extra 4 inches to the size of the object

Necro Talker

at level 14 commune with the dead while in 10ft of the body and the dead does not have to understand your language to respond.

Psychic Mind

at level 2 take half physic damage

Dead eyes

Be able to see right through 1 inch worth of any material.

Previous Versions

Name Date Modified Views Adds Version Actions
7/17/2023 3:17:14 PM
13
1
5e
Coming Soon
Phantasmic (Updated) Image

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