Base Class: Wizard
A powerful necromantic wizard with physical Illusions
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- A simple plant related item
- (a) a Scythe or (b) a Shortsword
- (a) a scholar's pack or (b) an explorer's pack
- A potionbook
Proficiencies
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Survival, Insight, Investigation, Medicine, and Nature
Hit Points
Hit Dice: 1d8 per level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 6) + your Constitution modifier per level after 1st
at 1st level: 1 known cantrips, 2 known 1st level spells
at 3rd level: 3 known cantrips, 3 known 1st level spells, 1 known 2nd level spell
Merchant
Grow ingredients like flowers and fungi at level 2
The environment effects the outcome of the ingredient.
for example you need soil to grow flowers and you need heat to grow cacti, some ingredients can't survive in some environments.
Hollow Tool
manifest a physical object for 1 hour with illusion magic, this takes uninterrupted focus.
at level 8 gain a extra 4 inches to the size of the object
Necro Talker
at level 14 commune with the dead while in 10ft of the body and the dead does not have to understand your language to respond.
Psychic Mind
at level 2 take half physic damage
Dead eyes
Be able to see right through 1 inch worth of any material.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/17/2023 3:17:14 PM
|
13
|
1
|
5e
|
Coming Soon
|
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