Base Class: Cleric
Hercules looks on at your quest for strength and approves, lending some of his power to aid you. However you must still work for your strength as if you can't live up to his expectations of strength then you were not worry of his power in the first place.
Strong body
As a follower of Hercules it makes only sense to train your body to try and match up to even a fraction of his strength and physique. You add a +1 to both your Constitution and your strength. This improves by +1 at 2nd, 6th, 8th, and 17th level. Additionally when you're not wearing armor your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier.
Herculean Strength
At 2nd level, your physical strength becomes augmented by the divine power of Hercules. You gain proficiency in Athletics if you don't already have it, your carrying capacity is doubled, and you have advantage on Strength checks and saving throws.. Additionally your unarmed strike now deals 1D4 and increases to 1D6 at 6th level, 1D8 at 10th level. and 1D10 at 14th level.
Herculean Resilience
Starting at 4th level, you can use your Channel Divinity increase your body's resilience
As an action, you channel the divine energy of Hercules throughout your body, making your body even tougher and harder. You increase your AC by +2 till the end of he combat encounter.
Herculean Swiftness
Beginning at 6th level, your exceptional speed and reflexes allow you to dodge attacks with incredible finesse. When you are subjected to an effect that requires you to make a Dexterity saving throw to take half damage, you instead take no damage on a successful save, and only half damage on a failed save. Additionally when a weapon attack is made against you, you can use your reaction to halve the damage.
Hercules tenacity
Beginning at 8th level, you gain the unwavering courage of Hercules. You gain advantage on saving throws against being frightened, charmed, or paralyzed.
Channel Hercules
Starting at 17th level, you can channel the spirit of Hercules into your body increasing your strength and endurance. You get a +3 to both your strength and constitution, advantage on saving throws against spells and other magical effects, and resistance to all damage for 1 minute. You can only use this once per long rest.
Previous Versions
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7/18/2023 9:31:14 PM
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7/19/2023 2:06:01 AM
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