Fighter
Base Class: Fighter

Exemplars are perfect soldiers, honed in every martial aspect to end battles before the enemy has a chance to strike. The Exemplars unerring precision and resolve seek to dominate any enemy the face, no matter how dangerous the threat.

Perfect Strike

Beginning when you choose this archetype at 3rd level, whenever you have advantage on an attack score a critical on a roll of 17 or higher, in addition, gain advantage on your next attack.

Transhuman Physiology

Starting at 7th level, you can add twice your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

Combat Prodigy

At 10th level, you can choose a second option from the Fighting Style class feature.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Precision

When you attack with a melee weapon, you gain advantage.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Impeccable Aim

Starting at 15th level, if you have advantage your weapon attacks score a critical hit on a roll of 15–20, in addition your next attack gains advantage.

Undefeatable

At 18th level, you are the pinnacle of perfection in battle. At the start of each of your turns, you regain hit points equal to 10 + your Strength modifier.

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