Base Class: Rogue
Hellions are rogues that live for speed and adrenaline, specializing in lighting fast skirmishes and hit-and-run tactics. Whether they are enhanced by arcane forces, potent combat stimulants, or pure adrenaline, you'll never know what hit you.
Can't Catch Me!
Starting at 3rd level, you are near impossible to pin down during a fight. You can move up to your full speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn’t provoke opportunity attacks.
Behind You!
When you choose this archetype at 3rd level, you gain proficiency in the Stealth Acrobatics and Perception skills if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Faster! FASTER!
At 9th level, your walking speed increases by 30 feet. If you have a climbing or swimming speed, this increase applies to that speed as well.
Surprise!
Starting at 13th level, you excel at leading ambushes and acting first in a fight.
You have advantage on initiative rolls. In addition, any creature you hit during combat becomes easier for you and others to strike; attack rolls against that target have advantage until the start of your next turn.
You're Too Slow!
Starting at 17th level, you can strike with impossible speed as you dart around the battlefield. If you take the Attack action on your turn, you can make 3 additional attacks as a bonus action. These attacks can benefit from your Sneak Attack even if you have already used it this turn, but these have to be against the same target during the same turn.
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