Warlock
Base Class: Warlock

Warlock of Somnasa Expanded Spell List

SPELL LEVEL SPELLS
1st sleep, zephyr strike
2nd detect thoughts, hypnotic pattern
3rd phantom steed, major image
4th phantasmal killer,
5th dream, seeming

Master of Sleep

Having gained your patrons' ability to manipulate the nature of dreams and sleep itself, you are now immune to any magical attempts to put you to sleep, or alter your dreams.The only being that can surpass this feature is Somnasa.

Dreamers Epiphany

While sleeping, you may choose to awaken with a point of exhaustion in exchange for asking Somnasa 3 yes or no questions.

Dreamwalk of Suffering

The power of your Patron allows you to look into the mind of one creature you see, and witness either a painful memory or a biggest fear of theirs to exploit. You can use an action to transform into the targeted creatures worst nightmare or other such form that will Frighten said target immediately. This condition lasts until the end of the duration, or if the target uses its action to succeed on a Wisdom Saving Throw equal to your Spell Save DC on its next turn.  You can dreamwalk a number of times equal to your proficiency bonus, per long rest. This form lasts up to 10 minutes, or until you decide to revert back to your normal state. You cannot be Frightened in this form.

Dreamwalk of Ambition

The power of your Patron allows you to look into the mind of one creature you see, and witness either a Happy memory or the greatest ambition of theirs to exploit. You can use an action to transform yourself into their greatest hope, desire or memory. The creature must immediately make a Wisdome saving throw or be charmed. This condition lasts until the end of the duration, or if the target uses its action to succeed on a Wisdom Saving Throw equal to your Spell Save DC on its next turn.  You can dreamwalk a number of times equal to your proficiency bonus, per long rest. This form lasts up to 10 minutes, or until you decide to revert back to your normal state. You cannot be charmed while in this form.

Anguish Parry

At 6th Level, your constant exposure to people's biggest dreams and worst nightmares has honed your ability to read and connect the minds of others so that you can magically send attacks back at their minds.

When a creature lands a successful attack on you, you can choose to negate the damage taken and instead your attacker takes the same amount of damage in the form of psychic damage. When doing this in the form of your Dreamwalk, you may add an extra roll of the attack's damage die to the total of Psychic Damage you deal against them as part of this Reaction.

You may only use this feat once per short rest.

Shield of Psychosis

At 10th Level, You have spent so much time in the turbulent minds of others that you are now resistant to all Psychic Damage. When using your Dreamwalk you are immune to psychic damage. Additionally, if a Psychic Damage attack made against you would have taken you to 0 hit points, it instead takes you to 1 hit point.

Vestiges of Trauma and Joy

At 14th Level, you have become a vessel of grief and joy, and can no longer be frightened or charmed in any form. When using your Dream, the target must now make a Wisdom Saving Throw; on a successful save, Dreamwalk acts as normal. On a failed save: If using suffering, the target's Intelligence and Charisma both drop to 1 and they are rendered permanently insane unless magically restored to sanity. If using Ambition: The target is charmed by you for 30 days unless magically restored.This does not affect Legendary Creatures.

Once you use this feature, successfully or not, you cannot use it again until completing a long rest, however you may still use your Dreamwalk.