Barbarian
Base Class: Barbarian

There exists creatures of immense size and strength. Titans they are called. Not the giant children of the God Annem referred to as Titan, no these are creatures of even greater size and strength. Scholars know of one such Titan, the Terrasque they call it. Some theorize it is the only of its kind. Others say its not. All agree it is a force for great destruction when it awakens from its ancient slumber. It is said it may simply be an old relic from a time long past, an ancient beast which embodied the wrath of the gods. The Terrasque is not the only Titan, and these creatures exist in realms far beyond the reach of this one. From these realms come mortals, people who have witnessed the frenzy of these beasts as they battle, and are touched by the conflict. Whether it is awe or fear, something inspires these mortals, though nothing could replicate the power they wield without being witness to these titanic fights first hand, to bath in the energy left within the wake of these awesome creatures.

Warriors from these lands engage in ceremonies to be imbued with a fraction of the power, imbibing in the blood and eating of the flesh from these creatures. Such things are often simply taken from the ruins left in the battles, though some of the creatures are intelligent enough that they can be benevolent, taking sacrifices or other offerings in exchange for its vital essence. Whatever the means, once one imbibes of its flesh and blood and is exposed to the right energy a great change occurs. No longer are they mere mortals, embodying the very power of the Titan's themselves. These warriors, known as Titanbloods, find their body mutates under the right stressors. They learn to control these mutations, forming the formidable weapons and armor of the giant beasts, growing in size with their fury, even being able to take on a facsimile of their parent titan at the heights of their own strength. Titanbloods learn to control this strength, though when facing one another they often simply replicate the battles of their forebears.

Titan's Strength

3rd-level Path of the Titan feature

Beginning at 3rd level when you take this subclass your body mutates slightly. You manifest the first of the changes and can mutate your form to grow all kinds of natural weapons. 

Your hands grow retractable claws as hard as steel, and your canines become elongated and can grown longer and sharper at will, or you grown horns or spikes on your arms or head. Perhaps you simply sprout a long tail with a hard bone like club on the end. Whatever the form your parent Titan's natural weapons take, you manifest upon your body. Your unarmed strikes count as natural weapons with which you are proficient, and now deal 1d8 + your strength modifier bludgeoning, slashing, or piercing damage, chosen when you make the attack. These natural weapons may be grown and retracted at will (requiring no action)

Titan's Fury

6th-level Path of the Titan feature

Upon reaching 6th level in this subclass your natural weapons now count as magical for the purposes of overcoming resistance and immunity to non-magical attacks. These natural weapons also deal double damage to objects and structures.

Additionally, When you rage your range increases by 5ft; if you are not already Large or bigger, your size becomes Large and everything you are wearing and carrying change to match your size. Your carrying capacity (including maximum load and maximum lift) is doubled.

Might of the Titans

10th-level Path of the Titan feature

When you reach 10th level in this subclass you can roar as loud as a titan, and even channeling their energy for yourself. When you speak you can make your voice loud enough to be heard from over 1000 ft away as clear as day, and audible enough to be heard from over a mile away! Creatures nearby might feel this reverberate in their chest and it might make their eardrums ring, but has no mechanical effect otherwise. Additionally, you gain two extra abilities that activate while you are raging, chosen from the options below.


Titan's Rage: Once on each of your turns when you attack with a natural weapon using the Attack action, you can make one additional natural weapon attack as part of the same action.

Scales of the Titan: You gain additional resistances to fire, cold, acid, lightning, and thunder damage. 

Destroyers Will: You are immune to being frightened, and any frightened effects already on you are removed.

Titan's Endurance: You are resistant to poison damage and have advantage to save against the poisoned condition. At the start of each of your turns when you have at least 1 hit point but fewer hit points than half of your maximum, you gain hit points equal to 1+your constitution modifier.


Titans Roar: While raging you gain access to a more potent version of your roar. As a bonus action you cry out, letting loose a shock wave of energy in a 60ft line or a 30ft cone in front of you. Creatures caught in the area of this blast must make a Constitution saving throw DC 8 + proficiency bonus + constitution modifier, taking 3d10 + your constitution modifier force damage on a failed save and half as much on a successful save.

You may use this roar a number of times equal to your constitution modifier per day, recharging on a long rest.

Apex Titan

14th-level Path of the Beast feature

The Titan's blood within you grows so potent that you are able to mutate your body to nearly resemble the titan who sired you. The damage dice of your natural weapons increased to 1d10. When you rage your size can increase to Huge if you choose (part of the same action used to rage). Your carry capacity is doubled again (quadruple your normal capacity).

When you rage you may choose to gain the benefits of all of the abilities available to your Might of the Titans for one minute. The extra abilities wear off once that minute is up regardless of if your rage ends or not, unless you expend a charge of this ability. You may use this ability a number of times per day equal to your constitution modifier, and regain all uses after finishing a long rest.

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