Fighter
Base Class: Fighter

The Aethertouched Fighter is a martial archetype that harnesses the raw power of elemental forces and wields the art of teleportation to become a truly versatile and formidable combatant. At 3rd level, the Aethertouched Fighter attunes themselves to two elemental forces of their choice from Fire, Cold, Radiant, Thunder, Lightning, and Necrotic. Each attunement grants unique abilities and empowers their weapon strikes with elemental damage.

Through intense focus and discipline, the Aethertouched Fighter gains the ability to teleport up to 30 feet as a bonus action, seamlessly traversing the battlefield and evading threats. Their mastery of teleportation improves at 6th level, enabling them to cover even greater distances with ease.

At 10th level, the Aethertouched Fighter gains the power of Elemental Adaptation, allowing them to adjust their attunements during moments of respite, tailoring their arsenal to suit the challenges ahead.

The pinnacle of their power is unlocked at 15th level with the Aetherform ability. Embracing their ethereal nature, the Aethertouched Fighter becomes resistant to non-magical damage and can teleport more frequently while their feet scarcely touch the ground.

Finally, at 18th level, as the Master of Elemental Attunements, the Aethertouched Fighter's weapon strikes resonate with the full might of their chosen elements, dealing devastating elemental damage to their foes.

The Aethertouched Fighter stands as a beacon of elemental prowess and teleportation finesse, making them an exceptional force to be reckoned with on any battlefield.

 
 
 

Elemental Attunements

At 3rd level, you gain the ability to attune yourself to different elemental forces. Choose two different Elemental Attunements from the following options: Fire, Cold, Radiant, Thunder, Lightning, and Necrotic. Each Elemental Attunement grants you specific abilities related to the chosen element.

Elemental Strikes

Starting at 3rd level, your attacks become infused with the power of your Elemental Attunements. Once per turn, when you hit with a weapon attack, you can choose to deal additional damage of the type associated with your chosen Elemental Attunement. The additional damage is equal to half your Aethertouched Fighter level, rounded down.

Teleportation

At 3rd level, you gain the ability to harness teleportation magic. As a bonus action, you can teleport up to 30 feet to an unoccupied space you can see within your line of sight. You can use this teleportation feature a number of times equal to your Dexterity modifier. You regain all expended uses after finishing a short rest.

Aetherstep

At 6th level, your mastery of teleportation magic improves. When you use your Teleportation feature, you can now teleport up to 60 feet instead of 30 feet.

Elemental Adaptation

At 10th level, you gain the ability to temporarily change one of your Elemental Attunements. During a short or long rest, you can choose to replace one of your current Elemental Attunements with a different Elemental Attunement of your choice.

Aetherform

Starting at 15th level, you become a being of pure aether, gaining resistance to damage from non-magical sources. You can activate Aetherform for 1 minute, a number of times equal to half your Intelligence modifier (rounded up) per day. While Aetherform is active, your walking speed becomes 0, and you must use your Teleportation feature to move instead. Moreover, while Aetherform is active, the uses of your Teleportation feature do not count against your normal limit of uses per day.

Master of Elemental Attunements

At 18th level, your Elemental Attunements become even more potent. The additional damage from your Elemental Strikes feature now equals your Aethertouched Fighter level.

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