Base Class: Bard
The College of Virtue is not a true college, in the sense of education. However, its called so because of the innate values that these bards possess. Predominately consisting of young men and women, they all share a strong sense of optimism and innocence. They possess charming and sunny dispositions, excited about exploring the world and bringing smiles to many faces. Those of the College of Virtue often have a strong sense of right and wrong, and commonly are finding themselves helping the downtrodden, defending the weak, and rooting out wrongdoers.
The College of Virtue is commonly attributed to humans, who feel the wanderlust more than most, but all races can certainly exhibit the traits of this bright and hopeful college.
Woodland Creatures
You can choose to learn Speak with Animals or Find Familiar, and it does not count against your total spells known. You may cast it without using a spell slot once per long rest, but can use your spell slots to cast it as well.
Find Familiar
You know the spell Find Familiar.
Speak with Animals
You learn the spell Speak with Animals.
Wanderlust
The wide world is full of new experiences, and there are so many things to explore!
You gain proficiency in one of the following skills: Animal Handling, History, or Nature.
Additionally, you can expend a use of your Bardic Inspiration to boost a skill check that you do not have full proficiency in. When you do so, roll your Bardic Inspiration die and add it to that skill check's roll.
Animal Handling
You gain proficiency in the Animal Handling skill.
History
You gain proficiency in the History skill.
Nature
You gain proficiency in the Nature skill.
Song of Hopeful Wonder
Beginning at 6th level, you can use your action to sing a song of personal hope. For 1 minute, all creatures who have heard your song that make attacks against you have disadvantage. Creatures who are unable to hear are unaffected by the song. Additionally, a number of allies equal to your Charisma modifier have advantage on their next saving throw.
Honest Conviction
You cannot be charmed or frightened by magical means, and have advantage on Insight checks against attempts to deceive, intimidate, or persuade. In addition, when you fail a saving throw, you can use your reaction to roll a die equal to your Bardic Inspiration die to the saving throw. If you succeed as a result, you gain temporary HP equal to half of the damage dealt or two rolls of your Bardic Inspiration die, and take the higher result. The temporary is added after the damage as been dealt. This can be used once, and you regain its use back on a short rest.
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Posted Jul 21, 2023Hey all!!
This is a Bard college based on the archetype of a Disney Princess!
Thanks!