Paladin
Base Class: Paladin

                                         ---OATH TENETS---

Determination- Never back down or surrender, always have the power to overcome and fight back

Revolution- Fight back against the opressive forces, and create a better world to live in

Anti-Religeon- Be free of all gods and higher powers, bow to no moral system other than your own

Truth- See what is truely there, not the facade put up, and from that, find the true evil within this world

Oblivion- Never claim glory or fame from your actions, make sure what you've done can be forgotten with only the effects remaining

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Nocturnal Edge. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also fades into shadow and puts out all light sources within 30ft. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Storm Caller. As an action, you present your holy symbol and using your Channel Divinity, you can summon thunder and rain upon your location in a 100 metre radius for 2 hours.

If it is cast within an enclosed location it will either summon the storm in the current room, as high as possible as to not obscure vision with the clouds, or is there is a gap in a wall, e.g. a crack or a window, the clouds will flow out and create the storm as usual.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Cover of Darkness

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be frightened while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Abyssal Fortification

Beginning at 15th level, you are always under the effects of a shield of faith spell.

Pitch Black

At 20th level, as an action, you can envelop yourself with fog for 1 minute.

Whenever an enemy creature starts its turn in fog, the creature takes 10 radiant damage.

In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.

Once you use this feature, you can’t use it again until you finish a long rest.

Oath Of The Night Image

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