Cleric
Base Class: Cleric

My will is God's desire, and my existence is God's will.

El meaning "the one" this word differs in what one believes it to be, one may harness the power of the world or be blessed by their God but ultimately people who are chosen to wield this domain gain a fraction of the gods power or the worlds authority, but alas people are not perfect as they may fall or rise. Falling may give you more power at the exchange of your devotion but in the end you pave your own path to validate your beliefs and rise to the ranks of your former masters, or Rising with the help of your God as you are the emissary to their desire and your existence is their will.  

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Spiritualist's Weapon

Also starting at 1st level, You are the embodiment of your Belief, and in turn you are blessed spiritually. You are able to summon a spiritual weapon at will that has been casted at your highest spell slot without it being expended. You may hold this spiritual weapon as if it's a mundane weapon and can be used to take the attack action instead of a bonus action. 

Domain Spells

1st-level El Domain feature

You gain domain spells at the cleric levels listed in the El Domain Spells table. See the Divine Domain class feature for how domain spells work.


El Domain Spells
Cleric Level Spells

1st

faerie fire, Thunderous smite

3rd

moonbeam, see invisibility

5th

aura of vitality, Leomund’s tiny hut

7th

aura of life, greater invisibility

9th

circle of power, Steel wind strike

(note spells are not automated)

Channel Divinity: Spiritualism

Starting at 2nd level, you can use your Channel Divinity to enter a state of spiritualism.

As an action, you shatter your holy symbol as it's stored energy run through your veins, for ten minutes you gain a flight speed twice your movement speed as well as you may hover.
Moreover, you gain a protective magical force surrounds you, manifesting as spectral spirits that cover you and your gear. You gain temporary hit points equal to your twice your level for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes force damage equal to the remainder temporary hit points. At the end of the duration, your holy symbol reforms again storing the remaining energy back to it.

Spiritual Attack

Beginning at 6th level, while you are using the spiritualist's weapon feature of this subclass you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you gain a bonus to your Spiritualist's weapon attack and damage roll equal to half your proficiency bonus (rounded down).

Tethering Strike

At 8th level, you gain the ability to connect and bond with your spiritualist weapon. Once on each of your turns as a bonus action you may hurl your spiritualist's weapon to hit a creature that is within 60ft of your line of sight, As part of that bonus action you may teleport and materialize to an unoccupied space within 5ft of the creature you hit with your spiritualist's weapon.

Spiritual Armament

Starting at 17th level, While you are holding a weapon you may use your Spiritualist's Weapon feature, as the weapon you hold shatters and forms into your spiritualist's weapon. While your spiritualist's weapon is active your shattered weapon's properties carry over to your spiritualist's weapon. Moreover, you are the only one that can wield it. Dismissing your spiritualist's weapon will restore your shattered weapon back to its original form. Additionally, your armor now looks like a robe of spiritual nature.

Previous Versions

Name Date Modified Views Adds Version Actions
7/23/2023 2:09:51 PM
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