Base Class: Druid
after learning how to transform into objects their connection to the environment and nature dissolves which removes their ability to transform into creatures but they can also apply any magic effect they have also absorbed into their arsenal onto that object they turn into. Note: whenever this class is in the campaign this adds a whole new dimension that being your "selection" This dimension is unique to each Druidic Prop it is where your absorbed items go for you to turn into later no magic can be cast here that can harm or destroy objects the only spells that can be cast are movement spells like teleportation or plane shift if a person is trapped there the druid can remove them or leave them however the druid cannot turn into them because they arent an object.
Bonus Cantrip
When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know.
Perception
after learning the extent of your object transformations you learn how to spot things amiss in the enviroment
Object Permance
as a druid who specializes in objects you can tell when something is missing from your person or the area you're in
Wild Shape Detection
As a druid you can tell when somebody is transformed into an animal whether that be willingly or forcibly and may inform their party members of that fact if they don't get persuaded or intimidated out of it
Itemized Destruction
Due to your experience in item absorption you can do it passively now as long as you roll against the the CON of who hit you with the item. Note: this will not add the item to your arsenal it will just allow you to remove the item from reality adding it you pocket dimension of forms to take but cant be accessed unless someone with plane shift goes and grabs it
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