Base Class: Cleric
Gods of the blaze nurture the flames and give life to the fires. To these deities, flames are a foundational part of the world’s workings. To resist fire, or to use or make it without being pledged to the blaze is considered heretical. These deities teach their followers to nurture flames and spread them around the world and multiverse. Followers of these deities seek to cleanse the impure with flames, spread their flames across the multiverse, and cause destruction. Their magic also allows them to control fire, and cause destruction and cleansing with it.
Domain Spells
You gain domain spells at the cleric levels listed in the Blaze Domain Spells table. See the Divine Domain class feature for how domain spells work.
Blaze Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | fire bolt, burning hands |
| 3rd | aganazzar's scorcher, scorching ray |
| 5th | fireball, melf's minute meteors |
| 7th | fire shield, wall of fire |
| 9th | flame strike, immolation |
Blazing Authority
At 1st level, you gain the ability to manipulate the natural fires in the world. You may manipulate and control any flame of non-magical nature, and any flame you make even if it is magical in nature, within 100 ft. of yourself. You may use this action as a bonus action in combat, or no action when out of combat.
In addition, you learn the produce flame cantrip, which doesn’t count against the number of cleric cantrips you know.
Eyes of the Blaze
At 1st level, you gain the ability to occasionally see with heat vision. As an action, you can see any heat source within 60 ft. of yourself and that isn’t protected from divination magic. This heat vision doesn’t tell you anything about a creature’s capabilities or identity.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Primed Blaze
Starting at 2nd level, you can use your Channel Divinity to make your next fire spell stronger
As an action, prime your next fire spell, blessing it until the end of your next turn. The next time you use a fire spell that causes damage, double the damage the spell would do, but if the spell fails then it deals no damage, and then the blessing ends.
The Impervious Blaze
At 6th level, you gain the ability to be immune to the blaze. As a reaction you wreath yourself in flames and become immune to fire damage until the end of you next turn.
You can use this feature a number of times equal to your proficiency bonus per long rest. You regain all expended uses when you finish a long rest.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Soul Blaze
Starting at 19th level, you can flare the fires of the blaze within your soul to strengthen yourself. As an action you may activate this ability. Once you use this ability:
- Your ability scores are doubled until this ability ends, then your ability scores area halved until you take a long rest.
- You may add your Wisdom modifier to your spell attacks until this ability ends.
- You are immune to fire damage until this ability ends
- Your speed is doubled until this ability ends
- You cannot be restrained, incapacitated, stunned, paralyzed, exhausted, or frightened while this ability is active, but you are restrained, incapacitated, stunned, paralyzed, exhausted, and frightened until your next turn once the ability ends
This ability lasts until the end of your next turn. You may use this ability twice per long rest
Comments