Barbarian
Base Class: Barbarian

The Path of the Shield Bearer allows you to master the art of shield-based combat, combining unwavering defence with potent offensive manoeuvres. You become an indomitable force on the battlefield, protecting your allies and commanding respect from your enemies.

Shield Expertise

Shield Expertise: You become twice proficient in using shields, even if you previously lacked proficiency. In addition, you become proficient for any ability checks or saving throws that involve Strength or Dexterity.

Shield Mastery

As a member of the Path of the Shield Bearer, you have honed your skills in wielding a shield as both a formidable defence and an offensive weapon. Shield Mastery is a class feature that enhances your abilities with shields, allowing you to become an impenetrable bulwark on the battlefield or an unstoppable Weapon.

Shield Block

Your bond with your shield allows you to endure even the most devastating blows. When you are hit by an attack that you can see while wielding a shield, you can use your reaction to add your proficiency bonus to your AC until the start of your next turn, potentially turning the attack into a miss. Once you use this feature, you cannot use it again until you finish a short or long rest.

Shield Slam

You learn the art of using your shield as a powerful weapon, striking your enemies with a devastating Shield Slam attack. When you hit a creature with a melee weapon attack while wielding a shield, you can choose to unleash a Shield Slam. The Shield Slam deals additional damage equal to your Strength modifier plus your proficiency bonus. The target must make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier. On a failed save, the creature takes the additional Shield Slam damage and is also knocked prone. On a successful save, the creature takes only the normal damage from your weapon attack.

Unbreakable Defence

At 6th level, your proficiency with shields reaches its peak, granting you unparalleled protection. When you are wielding a shield, you gain resistance to bludgeoning, piercing, and slashing damage from non-magical weapons. Whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a + 1 bonus to the saving throw. You must be conscious to grant this bonus.

Soul Shield

Starting at 10th level, you and friendly creatures within 10 feet of you can’t be frightened while you are conscious.

Shield Wall

At 14th level, you become a true bastion of defence, capable of shielding both yourself and your allies. As an action, you can raise your shield high, providing cover to all creatures within 10 feet of you, including yourself. Until the start of your next turn, all affected creatures gain a +2 bonus to their AC. Additionally, whenever a creature within this area makes a Dexterity saving throw, they can add your proficiency bonus to the result.

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