Cleric
Base Class: Cleric

Dedicated to gods who embody the ideal of freedom: That people should stay untethered to any one place or time, they should wander and explore the world. Those who follow their dreams should not be restrained or paralyzed in self-doubt or worry, much less shackles. These clerics wander the lands spreading their messages and helping others out of bad situations. They spread their wisdom with open arms, asking for little in return.

 You know the following spells and always have them prepared. They count as Cleric spells for you.

Cleric Level Spells

1st

Jump, Longstrider

3rd

Misty Step, Pass Without Trace

5th

Fly, Haste

7th

Dimension Door, Polymorph

9th

Awaken, Tree Stride

Bonus Proficiencies

1st level Freedom Domain feature

When you choose this domain you gain proficiency in Scimitars, Shortswords, Cartographer's Tools, and Navigator's Tools.

Walk of the Wind

1st level Freedom Domain feature

You gain the agility and speed of wind. When you are traveling alone, the amount of ground you cover according to your pace is upgraded to equal the amount of ground covered of the next highest tier. For example, if you were moving at a Normal Pace alone, you'd be covering the same amount of ground in the same amount of time as a normal person would moving at a Fast Pace. Moving at a Fast Pace for you means that you cover 500 feet per minute, 5 miles an hour, and 45 miles per day.

In addition, when a creature hits you with a melee attack within 10 feet of you, you may use your reaction to move up to half your movement away from that creature without provoking opportunity attacks.

Channel Divinity: Freedom's Boon

2nd level Freedom Domain feature

You can use your Channel Divinity to increase the speed of you and your allies.

As an action, you may grant yourself and a number of other creatures within 30 feet of you equal to your Wisdom modifier, with a minimum of one, a 10 foot bonus to your speeds. In addition, every creature affected by this boon may take the Dash or Disengage action as a bonus action on their turn. This effect lasts for 1 minute, until you end it as an action, or once you are knocked unconscious.

Free Stride

6th level Freedom Domain feature

You incur no penalties to your movement speed from difficult terrain, and you have advantage on Saving Throws and Ability Checks to resist or escape effects that alter your movement speed, such as the grappled or restrained conditions or spells like slow or entangle.

Divine Strike

8th level Freedom Domain feature

You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Body of Aether

17th level Freedom Domain feature

You have almost complete control over your location in space, being able to move through solid objects and evade danger. For every foot you move in a solid object, you expend 4 feet of movement. If you end your turn within the area of a solid object, you are shunted out to the nearest unoccupied space and you take 2d8 Force Damage. In addition, when you are subjected to a Dexterity Saving Throw to avoid taking the full damage of an effect, you take no damage on a success and half damage on a failure.

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