Fighter
Base Class: Fighter

You have taken defense and protection to a new level. You take up your role as a juggernaut and guardian, and prepare yourself to protect your allies as well as yourself.

Armored Guard

Beginning when you choose this archetype at 3rd level, you gain AC equal to your Constitution modifier.

Intercepting Block

Starting at 7th level, as an reaction you may choose to interpose yourself between an ally and an enemy that is being attacked, and attempt to block an attack. To do this action, you are required to have a shield equipped. To block an attack, you must make a Constitution saving throw: on a successful throw you block the attack but take 1/4 of it's damage, and on a failed throw you take that attack's full damage.

You may use this ability a number of times equal to your proficiency bonus per long rest.

Reinforce Armorment

At 10th level, as an action you may double your AC for 1 round, once 1 round passes your AC is halved for 1 round.

You may use this ability a number of times equal to your proficiency bonus per long rest.

Ironclad Indestructibility

Starting at 15th level, as long as you are wearing armor made of a nonmagical metal, that armor is indestructible for as long as you wear it.

Undying Juggernaut

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 10 + your Constitution modifier. You don’t gain this benefit if you have 0 hit points.

If you are at 0 hit points you may regain 1 hit point. You may only use this action once per long rest.

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