Base Class: Wizard
The Amores are a Society of a select few people that possess powers beyond the comprehension of man-kind. All Amores emit pink magical energy and are able to conjure blasts of pure magic, and even charm mass amounts of people. If you meet one it’s best not to engage because if there is one there will be more.
Because of this you know every spell.
Amore’s mist
2nd-level Society of Amore feature
As an action, you create an aura around you that fills the area with pink mist, the mist stays within a 30 foot sphere centered around you. Every creature in that sphere must make a wisdom saving throw (DC 15) or be charmed by you until your next turn or they take damage.
You can use this feature a number of times equal to your proficiency bonus.
You regain all expended charges whenever you finish a short rest.
Energy link
2nd-level Society of Amore feature
As a bonus action, you send out a beam of pink energy to a person, they must make a wisdom saving throw (DC 15) or be linked to you. Whenever you take damage you will take half while your link takes full, and when you heal you will take full while your link takes half.
You can use this feature a number of times equal to your proficiency bonus.
You regain all expended charges whenever you finish a short rest.
Pink repulse
6th-level Society of Amore feature
As an action, you expel a wave of pink energy from you causing all those around you to be pushed back in a 20 foot sphere, they must make a strength save (DC 15) or be knocked prone and take 3d8 force damage.
You can use this feature a number of times equal to your proficiency bonus.
You regain all expended charges whenever you finish a long rest.
Energy replenishment
10th-level Society of Amore feature
As a bonus action, you can draw on the power of the Amores to roll a 1d4, whatever number you get you can choose to restore any spell slot you wish.
You can use this feature twice per long rest.
Amore, I summon thee.
14th-level Society of Amore feature
As an action, you summon the Amore to aid you in battle. If there is any Amores in the same plain of existence they are called to your aid, if not then it will summon the spiritual energy of the Amore. Every creature the caster sees as their enemy must make a wisdom saving throw (DC 15) or take 5d12 psychic damage.
you can’t use this feature again until the next dawn.
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