Druid
Base Class: Druid

Druids of the circle of the lost are drawn to the unknown. Finding new plants or animals, wondering in the woods, and staying in solitude. Circle of the lost druids know more about the world around them than most other classes, they observe everything rather than explore. They have a strange connection to any area of nature or city, they could walk in any direction and somehow find their way back to were they once were. Nature guides their every step making sure they never lose their way.

Lonely magic

When you choose this circle at 2nd level, You can cast cantrips without needing verbal or stomatic components.

Aimless form

You have begun learning the ways of a lost druid As a bonus action, you can expend a use of your Wild Shape feature to take on a aimless form, rather than transforming into a beast.

While in your aimless form, you retain your game statistics, But your body becomes translucent and whisps of smoke follow you  This form creates dim light in 20 foot radius. The form lasts for 1 minute. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.

Choose one of the following forgotten abilities ; your choice gives you certain benefits while in the form: And you cannot switch choices.

Meandered walker: Your footsteps become unfollowable as whisps of smoke shroud your feet. As a bonus action you can move an additional 20 feet without provoking opportunity attacks. In addition Whenever you cast a spell that regains hit points you can add an additional 1d6 to the outcome

Hidden ballad: Your movements create beautiful songs in the wind. If you use an action to dash on your turn you can then use a bonus action to cast an enchantment spell. In addition when you cast an enchantment spell, your spell save dc increases by an amount equal to your druid level divided by 4 rounded up. {{(classlevel/4)@roundup}},

Secrets of solitude: you know ancient secrets if solitude. While there are no tiny or larger creatures within a 10 foot radius around you, you gain advantage on your spell attacks. However if there are tiny or larger creatures within 10 foot you have disadvantage on your spell attacks.

Once you hit level 10 your aimless form improves, you can learn one more forgotten ability. Both learnt forgotten abilities always apply while in your aimless form. ( you cannot learn two 10th level abilities)

Lost in nature: Your aimless form draws in nature, birds land on your shoulder frequently and plants move in your direction. When you use your aimless form you can call to nature and cast entangle at will, you can also cast beacon of hope once without concentration, or expending a spell slot, anytime you are in your aimless form as nature surrounds you birds, flowers all animals bound together to help you.

Beauty bygone: your aimless form distorts your face causing it to lack any distinguishable features. Your form distorts your face and you can cast disguise self at will. you can also cast fear once without using a spell slot or requiring concentration your lack of features terrifies surrounding animals and creatures.

 

 

Beauty bygone: 

your aimless form distorts your face causing it to lack any distinguishable features. Your form distorts your face and you can cast disguise self at will. you can also cast fear once without using a spell slot or requiring concentration your lack of features terrifies surrounding animals and creatures.

Hidden ballad

Your movements create beautiful songs in the wind. If you use an action to dash on your turn you can then use a bonus action to cast an enchantment spell. In addition when you cast an enchantment spell, your spell save dc increases by an amount equal to your druid level divided by 4 rounded up. {{(classlevel/4)@roundup}}, While in your aimless form.

Lost in nature

Your aimless form draws in nature, birds land on your shoulder frequently and plants move in your direction. When you use your aimless form you can call to nature and cast entangle at will, you can also cast beacon of hope once without concentration, or expending a spell slot, anytime you are in your aimless form as nature surrounds you birds, flowers all animals bound together to help you.

Meandered walker

Your footsteps become unfollowable as whisps of smoke shroud your feet. As a bonus action you can move an additional 20 feet without provoking opportunity attacks. when in your aimless form. In addition Whenever you cast a spell that regains hit points you can add an additional 1d6 to the outcome.

Secrets of solitude: 

you know ancient secrets if solitude. While there are no small or larger creatures within a 10 foot radius around you, you gain advantage on your spell attacks. However if there are smaller or larger creatures within 10 foot you have disadvantage on your spell attacks while in your aimless form.

Circle Spells

Finding secrets and learning unknown practices has gained you the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of the lost
Druid Level Spells

3rd

enthrall, invisibility,

5th

revivify, meld into stone

7th

dimension door, confusion

9th

awaken, hallow 

 
 

Follow the trees

Your ability to lose yourself in nature has made an impact on your abilities. You can use an action to create a sigil on a tree or wood construct, you may spend an hour of uninterrupted ritual work in order to teleport yourself and a number of creatures equal to your proficiency bonus back to that sigil, if you have travelled more than 100 feet away or you place another sigil the previous sigil is destroyed.

In addition you gain resistance to poison damage as you've learnt how to counteract deadly poisons from fully effecting you

Master of the unkown

You gain an additional forgotten secret as you lean into your power as a master of unknown arts. 

You also gain Darkvision up to 60 feet as you adapt to even the darkest of forgotten secrets. 

Sanctuary of the lost

You have learnt how to take risks and also find safety thanks to your mastery of lost abilities. you have gained psychic resistance, and while in your aimless form you gain psychic immunity.

In addition while in your aimless form you can use the power of the sanctuary of the lost and choose to teleport up to 60 feet instead of using your movement , however you gain vulnerability to all non magical weapon attacks, bludgeoning, piercing and slashing.

While in your sanctuary a 20 foot radius around you appears, you and any creature of your choice gets full healing from spells that restore hitpoints.

 

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