Base Class: Cleric
Your divine magic comes from faith in the radiant light of the sun - that no matter what happens the sun will rise again each day To those who believe in it, the light of the sun brings comfort, dispels the cold, and burns away the darkness And you are a beacon who represents that very light
Bonus Cantrip
When you choose this domain at 1st level, You learn the Word of Radiance cantrip.
Amplifying Light
Also starting at 1st level, Hostile creatures within 10 feet of you take additional damage equal to your PROF when you inflict Radiant damage to them Friendly creatures within 10 feet of you regain additional HP equal to your PROF when you restore their HP You must be conscious to grant this effect At 8th level, the range of this effect increases to 30 feet, and then to 60 feet at 14th level
Channel Divinity: Sunburst
Starting at 2nd level, you can use your Channel Divinity to greatly magnify their effects temporarily.
Choose one of Intensifying Light, Warding Light, All-Encompassing Light, or Inner Light.
Intensifying Light
Hostile creatures within its radius take Radiant damage equal to your cleric level.
Friendly creatures within its radius regain HP equal to your cleric level.
Warding Light
Instantly end any ongoing effect or condition of your choice on all friendly creatures within its radius.
All-Encompassing Light
Any ongoing Spell centered on you now affects all creatures within its radius until the end of its duration even if they leave the radius or you lose/end Concentration.
Inner Light
Revive any number of creatures that you can see that died within the last minute at 1 HP.
All Encompassing Light
Any ongoing Spell centered on you now affects all creatures within its radius until the end of its duration even if they leave the radius or you lose/end Concentration.
Inner Light
Revive any number of creatures that you can see that died within the last minute at 1 HP
Intensifying Light
Hostile creatures within its radius take Radiant damage equal to your cleric level, Friendly creatures within its radius regain HP equal to your cleric level.
Warding Light
Instantly end any ongoing effect or condition of your choice on all friendly creatures within its radius
Warding Light
Whenever a friendly creature within 10 feet of you must make a saving throw,
the creature gains a bonus to the saving throw equal to your WIS (with a minimum bonus of +1)
You must be conscious to grant this effect
At 8th level, the range of this effect increases to 30 feet, and then to 60 feet at 14th level
All Encompassing Light
Any Spell you cast which is centered on you has its range doubled
Inner Light
If you have 0 HP at the start of your turn, you revive at 1 HP.
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