Base Class: Rogue
You have refined the use of light weapons to meticulously carve up your foes. Getting in close and personal during combat is not only a desire of yours, it is a necessity. Enemies within melee range of you are unlikely to leave in one piece.
Skilled Chef
Starting at 3rd level, when Two-Weapon Fighting with light melee piercing or slashing weapons, your ability modifier is also applied to your bonus action attack.
Dissect
You have become a master at carving up your victims. Starting at 9th level, when attacking a creature from behind while wielding a single light melee piercing or slashing weapon, you have the ability to strike your target again as long as your natural die roll is equal to or greater than the number listed below and your attack was successful.
- After the first attack - 10
- After each subsequent attack - 10 + 1 * (Attack number - 1)
If your natural die roll is equal to 20, the required roll for the next attack resets to 10. Consequently, if your natural die roll is equal to or less than 5, your target has Advantage on all attacks on its next turn against you.
Incision
- Blurred vision - All combat actions are taken at a disadvantage
- Lung Puncture - Level 2 Exhaustion
- Sliced Vocals - Can not speak
- Immobile limb - Chosen limb can not be used
- Vestibular Damage - Must make a constitution save (DC 8 + your Dexterity modifier + your proficiency bonus) or cannot take an action on their next turn.
Flay Master
Starting at 17th level, any creature you deal damage to more than once in a turn cannot be healed by any means until after the end of your next turn and conditions you inflict on them remain for one additional turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/30/2023 10:29:04 PM
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3
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0
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1.0
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Coming Soon
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