Base Class: Warlock
Magic was always hard for you. but one night when you thought you were about to have a breakthrough something went terileble wrong or maybe terilble right. and you open't a portle to the Azuth realm. and you met Azuth he felt sympathy for you and giftede you a gift of arcane power givening you a better handle of magic
expanded spell list.
1st floating disk, magic missile
2nd Arcanist magic Aura, Rope Trick
3rd Animate Dead, Glyph of Warding, Phantom Steed
4th Fabricate, Private sanctum, resilient sphere
5th Animate Objects, Arcane Hand, dream.
spell points
spell points work like this
you get a point per Warlock level
spell cost table. 1st level = spell 1 point, 2nd level = 2 spell point 3 level = 3 points 4=4 5=5 6=6 7=7 8=8 9=9
you can spendt a max of 10 points on 1 spell at a time and a minimum of the spells level
for every point extra, you cast the spell as if it was cast at a higer level (magic missile cost 1 point + 4 points = 5th level magic missile(+ another 5 =10th level magic missile))
and they reset after every short rest
anti magic
you can cast counterspell or dispel magic for free once a day and gain the magic points Equal to the spell. every time after this when you cast one of these two spell you gain only half ponits rounded down from it and losses them after every short rest
Faithful Servant
The unseen serven has a strength score of you'r warlock level + intelligence modifier. a health pool of you'r warlock level + intelligence modifier, halved. and a AC of 10
the serven comes back after every long rest. if destryd or teleported back to you from where it was even over defideren realms
the serven has a backpack the central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The Backpack always weighs 5 pounds regardless of its contents
and a weapon that does 2d6 + strength mod +1 and a to hit of strength mod +1 the weapon is consideret a magic silverd weapon
it will follow you and you'r comands to the best of its abillity
if any of the things gets more than 10 feet away from it they get teleported back to it(all of this is invisable)
master of magic
you can concentration on two spells at once
you can use 10 magic points to create a 30 foot radius sphere of wild magi for 1 minute as an action up to 60 feet away from you
you can use 1 magic point to heal 1d10 + intelligence modifier to 6 creatures bonus action
you can use 5 magic points to have a spell deal max damage bonus action (but you can still only use a max of 10 points on one spell so you can only cast the spell a 5 level or lower)
you can use 3 magic points to temarily hasten you'r selv to gain a extre reaction (exrta reaction for the cost of 3 points)
you can use 7 magic points to enchante a weapon and increase the weapons damage by 3d4 force damage
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