Base Class: Fighter
You are a budding master of the sword, your skill with swords is impeccable and some already regard you already a master with them.
Swordsmanship Style
Beginning when you choose this archetype at 3rd level, you gain one of the following features of your choice.
- Evasive. You gain +3 to saving throws that allow you to take only half damage
- Defensive. You gain +2 to AC, and the ability to Block as a reaction.
- Offensive. You deal extra damage equal to your proficiency bonus to melee weapon attacks.
Defensive
Beginning when you choose this archetype at 3rd level, if you choose this ability you gain one of the following features of your choice.
- Defensive. You gain +2 to AC, and the ability to Block as a reaction.
Evasive
Beginning when you choose this archetype at 3rd level, if you choose this ability you gain one of the following features of your choice.
- Evasive. You gain +3 to saving throws that allow you to take only half damage.
Offensive
Beginning when you choose this archetype at 3rd level, if you choose this ability you gain one of the following features of your choice.
- Offensive. You deal extra damage equal to your proficiency bonus to melee weapon attacks.
Skilled Swordsman
Starting at 7th level, as a result of your skill with swords you gain expertise in shortswords, longswords, and greatswords.
Specialized Skills
At 10th level, you can learn two of the following sword skills. You may learn another sword skill at levels 13, 16, and 19.
- Disarm. As an action you attempt to disarm a creature. You must make a Dexterity or Strength saving throw(you choose): on a successful throw you disarm a creature of it's weapon, on a failed throw this action fails and does nothing.
- Parry. As a reaction you attempt to parry a creature's attack towards you. You must make a Dexterity saving throw: on a successful throw you deflect a creature's attack and strike back at it dealing 1d6 piercing or slashing damage, on a failed throw you take the full damage from the creature's attack.
- Sweeping Slash. As an action you sweep your sword low around yourself. Every creature within 5 ft. of you takes 1d8 slashing damage.
- Powerful Thrust. As an action you stab your sword at a creature with a powerful thrust. A creature you target within 5 ft. of you takes 1d8 extra along with your normal damage piercing damage. You may use this action a number of times equal to your proficiency bonus per long rest.
- Combo Attack. As an action you slash and stab with your sword at a creature. You attack a creature you see within 5 ft. of you, if the attack succeeds then you may make another attack within quick succession. Each attack does 1d4 piercing or slashing damage. You may attack a maximum of 3 times if you succeed on all attacks. You may use this action a number of times equal to your proficiency bonus per long rest.
Combo Attack
If you choose this feature then you gain access to the following skill.
- Combo Attack. As an action you slash and stab with your sword at a creature. You attack a creature you see within 5 ft. of you, if the attack succeeds then you may make another attack within quick succession. Each attack does 1d4 piercing or slashing damage. You may attack a maximum of 3 times if you succeed on all attacks. You may use this action a number of times equal to your proficiency bonus per long rest.
Disarm
If you choose this feature then you gain access to the following skill.
- Disarm. As an action you attempt to disarm a creature. You must make a Dexterity or Strength saving throw(you choose): on a successful throw you disarm a creature of it's weapon, on a failed throw this action fails and does nothing.
Parry
If you choose this feature then you gain access to the following skill.
- Parry. As a reaction you attempt to parry a creature's attack towards you. You must make a Dexterity saving throw: on a successful throw you deflect a creature's attack and strike back at it dealing 1d6 piercing or slashing damage, on a failed throw you take the full damage from the creature's attack.
Powerful Thrust
If you choose this feature then you gain access to the following skill.
- Powerful Thrust. As an action you stab your sword at a creature with a powerful thrust. A creature you target within 5 ft. of you takes 1d8 extra along with your normal damage piercing damage. You may use this action a number of times equal to your proficiency bonus per long rest.
Sweeping Slash
If you choose this feature then you gain access to the following skill.
- Sweeping Slash. As an action you sweep your sword low around yourself. Every creature within 5 ft. of you takes 1d8 slashing damage.
Superior Stances
Starting at 15th level, you may choose one of the following stances.
- Turtle Stance. As a bonus action, you settle into a heavy-set defensive stance to protect yourself. You gain +3 bonus AC while in this stance, and advantage on all rolls when defending yourself while in this stance. You may only enter this stance when in combat.
- Tiger Stance. As a bonus action, you lean backwards and settle into a low-set crouch, preparing to pounce. You gain +5 bonus to attacking and damage rolls while in this stance. You may only enter this stance when in combat.
- Rabbit Stance. As a bonus action, you lean forwards and bounce on your toes, preparing to bounce. You gain +15 bonus walking speed while in this stance. You may only enter this stance when in combat.
Rabbit Stance
If you choose this feature, you gain access to the following skill.
- Rabbit Stance. As a bonus action, you lean forwards and bounce on your toes, preparing to bounce. You gain +15 bonus walking speed while in this stance. You may only enter this stance when in combat.
Tiger Stance
If you choose this feature, you gain access to the following skill.
- Tiger Stance. As a bonus action, you lean backwards and settle into a low-set crouch, preparing to pounce. You gain +5 bonus to attacking and damage rolls while in this stance. You may only enter this stance when in combat.
Turtle Stance
If you choose this feature, you gain access to the following skill.
- Turtle Stance. As a bonus action, you settle into a heavy-set defensive stance to protect yourself. You gain +3 bonus AC while in this stance, and advantage on all rolls when defending yourself while in this stance. You may only enter this stance when in combat.
Sword Saint
At 18th level, you attain the pinnacle of swordsmanship and gain access to one of the following ultimate sword skills.
- Overpowered Strike. As an action, you channel all your strength an overhead slash. You make an overhead slash on a creature within 5 ft. of you, this attack deals damage equal to double your strength ability score.
- Mirrored Aegis. As a reaction, you deflect a creature's attack back at them. You deflect a creature's attack on them, you must make a Dexterity saving throw: on a successful throw you completely deflect a creature's attack back at them, on a failed throw you don't deflect the attack and take 50% of the attack's damage as a repercussion.
- Dashing Charge. You dash forth with your sword held out in front of you. You charge forth up to 30 ft. towards a creature, the creature takes how much ft. you moved forwards + your Strength modifier damage.
Dashing Charge
If you choose this feature, you gain access to the following skill.
- Dashing Charge. You dash forth with your sword held out in front of you. You charge forth up to 30 ft. towards a creature, the creature takes how much ft. you moved forwards + your Strength modifier damage.
You may use this action once per long rest.
Mirrored Aegis
If you choose this feature, you gain access to the following skill.
- Mirrored Aegis. As a reaction, you deflect a creature's attack back at them. You deflect a creature's attack on them, you must make a Dexterity saving throw: on a successful throw you completely deflect a creature's attack back at them, on a failed throw you don't deflect the attack and take 50% of the attack's damage as a repercussion.
You may use this action once per long rest.
Overpowered Strike
If you choose this feature, you gain access to the following skill.
- Overpowered Strike. As an action, you channel all your strength an overhead slash. You make an overhead slash on a creature within 5 ft. of you, this attack deals damage equal to double your strength ability score.
You may use this action one time per long rest.
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