Wizard
Base Class: Wizard

Many people seek those who can read the dreams and give a description of what's happening in them. Without the use of crystal balls and trickery, you are able to delve deep into the mind of others and unlock mysteries hidden from even those who keep them. Unlike many others your powers are unlocked through the powers of others minds instead the words written on books.

Mind tap

You gain proficiency in the insight skill. Your ability to read even the smallest movements is known across the planes. 

Once you become familiar with a creature your link to them spans vast distances. You are able to chose one person that you are familiar with and reach out a link to them and communicate as if casting the sending spell. You are able to converse with them for as long as you with, however you are only able to chose two people a day with which you share a link. You are only able to link with a single creature at a time but can switch it to another creature a single time before a long rest. 

Memories of the Past

Your control over creatures becomes so potent that you are able to create new memories much better than others. You gain the spell Modify Memory, however for you, when altering a creatures memories you are able to change up to an hours worth of memories instead of ten minutes. This feature cannot be used during combat due to the length of the memory changed. 

Mental Savant

You gain resistance to psychic damage and the ability at 14th level to cause confusion, potentially causing them to stop what they are doing. Whenever you are being attacked, you can cause the attacker to make a wisdom saving throw. On a failure the creature rolls a d20 on a roll of 1-10 the attack or spell is turned on themselves on a roll of 11-20 the attack or spell doesn't happen. You can use this ability twice per short rest.

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