Base Class: Bard
Tricks of the Trade When
you join the College of Satire at 3rd level, you gain proficiency with sleight of hand, one other skill of your choice, and you gain the vicious mockery cantrip. This counts as a bard cantrip for you but doesn't count against the amount of cantrips you know. The damage dice of this cantrip become d10s instead of d4s.
Tough crowd At 3rd level,
you have had your fair share of angry spectators, maybe they didn’t like your performance or maybe they felt your jokes were in bad taste. Either way you have a knack for angering your crowd. As a bonus action choose a creature within 30 feet to spend a bardic inspiration die to untimely tell a “joke”, they turn to you in anger, targeting you on their next turn. However, seeing their reactions fills you with bravado giving you a +2 in AC and adding your spell casting modifier as bonus health.
Fool's Insight At 6th level, your ability to gather stories and lore gains a supernatural edge. You learn the Detect Thoughts spell and can cast it without expending a spell slot once per long rest. If a creature resists your attempt to probe deeper and succeeds at its saving throw against your Detect Thoughts, it immediately suffers an embarrassing social gaffe. It might loudly pass gas, unleash a thunderous burp, trip, and fall, or be compelled to tell a tasteless joke.
Irritating Gnave Also at 6th level, you hone your sharp wit to further infuriate your foes. You gain the following benefits:
- When you cast a bard spell that deals psychic damage, you can add your Charisma modifier to the damage roll.
- Whenever a creature fails a saving throw against one of your bard spells, you can use your reaction to expend a bardic inspiration dice and infuriate it with a jab at its ego. Embarrassed about its failure it takes 1d10 damage, Additionally, the target has disadvantage on all attack rolls until the end of your next turn.
Fool’s Luck Jesters
seem to have a knack for pulling themselves out of tight situations, transforming what looks like sure failure into an embarrassing but effective success. At 14th level, you can expend one use of Bardic Inspiration after you fail an ability check, fail a saving throw, or miss with an attack roll. Roll a Bardic Inspiration die and add the number rolled to your attack, saving throw, or ability check, using the new result in place of the failed one. If using this ability grants you a success on the attack, saving throw, or ability check, not the number you rolled on the Bardic Inspiration die. The DM can then apply that result as a penalty to an attack or check you make, and you cannot use this ability again until you suffer this drawback. When the DM invokes this penalty, describe an embarrassing gaffe, or mistake you make as part of the affected die roll
Tricks of the Trade
When you join the College of Satire at 3rd level, you gain proficiency with sleight of hand, one other skill of your choice, and you gain the vicious mockery cantrip. This counts as a bard cantrip for you but doesn't count against the amount of cantrips you know. The damage dice of this cantrip become d10s instead of d4s.
Choose a Proficiency
Choose a Proficiency
Tough crowd
At 3rd level, you have had your fair share of angry spectators, maybe they didn’t like your performance or maybe they felt your jokes were in bad taste. Either way you have a knack for angering your crowd. As a bonus action choose a creature within 30 feet to spend a bardic inspiration die to untimely tell a “joke”, they turn to you in anger, targeting you on their next turn. However, seeing their reactions fills you with bravado giving you a +2 in AC and adding your spell casting modifier as bonus health.
Fool's Insight
At 6th level, your ability to gather stories and lore gains a supernatural edge. You learn the Detect Thoughts spell and can cast it without expending a spell slot once per long rest. If a creature resists your attempt to probe deeper and succeeds at its saving throw against your Detect Thoughts, it immediately suffers an embarrassing social gaffe. It might loudly pass gas, unleash a thunderous burp, trip, and fall, or be compelled to tell a tasteless joke.
Irritating Gnave
Also at 6th level, you hone your sharp wit to further infuriate your foes. You gain the following benefits:
• When you cast a bard spell that deals psychic damage, you can add your Charisma modifier to the damage roll.
• Whenever a creature fails a saving throw against one of your bard spells, you can use your reaction to expend a bardic inspiration dice and infuriate it with a jab at its ego. Embarrassed about its failure it takes 1d10 damage, Additionally, the target has disadvantage on all attack rolls until the end of your next turn.
Fool’s Luck
Jesters seem to have a knack for pulling themselves out of tight situations, transforming what looks like sure failure into an embarrassing but effective success. At 14th level, you can expend one use of Bardic Inspiration after you fail an ability check, fail a saving throw, or miss with an attack roll. Roll a Bardic Inspiration die and add the number rolled to your attack, saving throw, or ability check, using the new result in place of the failed one. If using this ability grants you a success on the attack, saving throw, or ability check, not the number you rolled on the Bardic Inspiration die. The DM can then apply that result as a penalty to an attack or check you make, and you cannot use this ability again until you suffer this drawback. When the DM invokes this penalty, describe an embarrassing gaffe, or mistake you make as part of the affected die roll
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