Sorcerer
Base Class: Sorcerer

As a Tattooed Arcanist, your magical power is intimately connected to the intricate and arcane tattoos adorning your body. You have mastered the art of infusing magic into tattoos, using them as conduits to channel your sorcerous abilities.

Here are some examples of magical tattoos you can inscribe:

  1. Warding Sigil: Grants the wearer advantage on the next saving throw against a spell or magical effect.

  2. Arcane Glyph of Protection: Provides temporary hit points equal to your level when activated.

  3. Elemental Enchantment: Empowers elemental spells, causing the next one cast to deal extra damage of the matching type.

  4. Inkwell of Restoration: Allows the wearer to use their reaction to regain hit points when reduced to 0 HP.

  5. Illusory Mirage: Grants advantage on Charisma (Deception) checks and the ability to cast Disguise Self.

  6. Shadowstep Mark: Allows the wearer to cast Misty Step once per short rest.

  7. Arcane Foresight: Provides advantage on Initiative rolls and the ability to cast True Strike.

  8. Arcane Amplifier: Allows the wearer to maximize the damage of a spell once per short rest.

  9. Blinking Sigil: Grants the ability to cast Blink once per long rest.

  10. Arcane Ward: Grants resistance to a type of damage (chosen when inscribed) for a duration determined by your level.

  11. Spell Siphon: Absorbs the next harmful spell targeting the wearer, storing it for future use.

  12. Ethereal Wings: Grants the ability to cast Fly once per long rest.

  13. Enhanced Artistry: Provides advantage on Dexterity (Sleight of Hand) checks and Charisma (Performance) checks.

  14. Arcane Scribe: Allows the wearer to cast Comprehend Languages and Read Magic at will.

  15. Master Artisan: Boosts proficiency with tattooing tools and grants advantage on checks to create magical tattoos.

 

Tattoo Magic

At 1st level, you gain proficiency with tattooing tools, and you can use them to inscribe magical tattoos on willing creatures. During a long rest, you can create a number of magical tattoos equal to your Charisma modifier (minimum of 1). These tattoos grant various effects when activated, such as granting bonus spells, enhancing your spellcasting, or providing unique abilities. The tattoos remain active until you use a bonus action to dismiss them, or until you complete a long rest. You can change the tattoos you have inscribed during a long rest.

 

Sorcerous Ink

At 1st level, you learn the secret art of imbuing your spells into your tattoos. When you finish a long rest, you can choose one spell you know from the sorcerer spell list. By expending a spell slot of the chosen spell's level, you can inscribe it into one of your available magical tattoos. Once inscribed, you can cast that spell using a bonus action instead of its regular casting time. The spell follows all the normal rules, including requiring concentration if applicable.

Inkling Familiar

An Inkling Familiar is a magical and animated ink creature, resembling a small, whimsical tattoo. Created by the Tattooed Arcanist's mastery of magic and tattooing, the Inkling Familiar serves as a loyal companion and an extension of their artistic power.

Familiar Bond: At 1st level, as part of your initiation into the Tattooed Arcanist subclass, you gain an Inkling Familiar. Your familiar shares your proficiency bonus and has the following statistics:

  • Type: Fey
  • Armor Class: 12 + your proficiency bonus
  • Hit Points: Equal to half your sorcerer level + your Charisma modifier
  • Speed: 30 feet, Fly 30 feet (hover)
  • Ability Scores: Str 6, Dex 16, Con 10, Int 6, Wis 12, Cha 10
  • Skills: Perception +3, Stealth +5
  • Senses: Darkvision 60 ft., Passive Perception 13
  • Languages: Understands the languages you speak

Familiar Traits: The Inkling Familiar has the following traits:

  • Inkbound Artistry: As an action, you can touch your Inkling Familiar and temporarily imbue it with a spell you know. The Inkling Familiar can then use its reaction to cast that spell at its lowest level, targeting a creature it can see within 60 feet. Once the Inkling Familiar uses this ability, it can't do so again until you complete a short or long rest.

  • Fade Into Art: As a bonus action, the Inkling Familiar can meld into your tattooed skin, becoming an animated part of your body until it reappears on your subsequent turn. While merged, it grants you advantage on Dexterity (Stealth) checks and resistance to necrotic damage.

  • Shared Spellcasting: While your Inkling Familiar is within 100 feet of you, you can use your action to cast a spell with a range of touch through it. The spell must target only you or include you as a valid target.

  • Inkling Evasion: The Inkling Familiar's quick and agile nature grants it advantage on Dexterity saving throws.

  • Inkling Connection: If your Inkling Familiar is ever slain, you can recreate it during a short or long rest by expending 50 gold pieces worth of tattoo ink and magical materials. This recreation restores it to full health and is loyal to you as ever.

Familiar Upgrades: As you gain levels in the Tattooed Arcanist subclass, your Inkling Familiar grows more potent. At 6th level, its hit points increase to your sorcerer level + your Charisma modifier. At 14th level, it gains a second use of Inkbound Artistry between short or long rests. Additionally, at 18th level, it gains immunity to necrotic damage while merged with your body.

Empowered Tattoos

Starting at 6th level, the magical tattoos you inscribe become more potent. When a creature activates one of your magical tattoos, they can add your Charisma modifier to any damage rolls made with the tattoo's abilities. Additionally, the saving throw DC for spells cast through your Sorcerous Ink feature increases by 2.

Inkbound Fortitude

At 14th level, the magical tattoos on your body provide you with enhanced resilience. You gain resistance to force damage, and you have advantage on saving throws against spells and magical effects.

Living Canvas

At 18th level, your connection with your tattoos reaches its pinnacle. As a bonus action, you can expend 5 sorcery points to transform your entire body into a living canvas of magical tattoos for 1 minute. During this time, you gain the following benefits:

  • Your AC becomes 15 + your Dexterity modifier.
  • You are immune to being frightened.
  • You gain resistance to all damage from spells.
  • Whenever you cast a sorcerer spell, you can cast it without expending a spell slot, but you must use sorcery points equal to the spell's level instead.

Once you use this feature, you must finish a long rest before you can use it again.

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