Base Class: Barbarian
A single star bleeding through the horrible emptiness of space shines upon you. It fills you with visions of dreamlands and cosmic hunger.
You have never felt so hungry. Within your bowels, a chasm grows that is beyond flesh. This new yearning dwarfs divinity. Some might fear it, but you know that this feeling is older than fear. It is older than everything. And it has blessed you with a seed of the infinite.
Inhale
Beginning at 3rd level, you can consume the essence of creatures around you.
When you in a rage, you can use your reaction to target a down or dead creature you can see within 15 ft. of you. You inhale a fragment of that creature's essence, gaining an other-wordly hat based on the creature's type. As a bonus action you can get rid of the hat you are currently wearing. The hats grant you special features as seen in the table below:
| Creature type | Hats |
|---|---|
| Beasts and monstrosities | Fur Hat: You gain a special bonus action natural melee attack. This attack deals slashing damage equal to 1d4 + your strength modifier. |
| Constructs and Undead | Rusty Helmet: You gain immunity to the Poisoned, Charmed, and Frightened condition, and do not need to breath. |
| Dragons and Elementals and Giants | Horned Hat: Once per turn, when you hit with a melee weapon attack, you deal extra damage equal to 1d4 + half your barbarian level rounded down. The damage is acid, cold, fire, lightning, thunder, or poison (your choice) |
| Fey and Plants | Wreath: As a bonus action, you can teleport up to 20 ft. to a space you can see |
| Fiends and Celestials | Mitre: When a creature within 5 ft. of you hits you with an attack, you can use your reaction to deal radiant or necrotic damage (your choice) to them equal to 1d4 + half your barbarian level rounded down. |
| Oozes and Aberrations | Goo Goggles: When you hit a creature with a melee attack, you can choose to automatically grapple them (no free hands required). You can only have one creature grappled this way at a time. |
| Humanoids | Top Hat: When you are targeted with a weapon attack, you can use your reaction to add a bonus to your AC equal to your rage damage modifier against the triggering attack. |
Grand Syphone
You are able to use more of what you have taken channeling it properly bringing out its true power. At level 12 any inhale ability that uses d4 dice roll now uses a d6
Greater Taking
When you reach level 17 you envelope you opponent souls and keep some more than when you were less expirenced. Now when you use inhale, you heal 1d6 of damage; if you inhale a creature with an immunity to a condition and you are affected by you are cleansed of the condition, almost any condition applies, except being charmed or frightened.
Rock Fall Mode
Beginning at 10th level, when you are in mid air, you can use your reaction to increase your density to inhuman levels. You become petrified and plummet (600 ft per round). If you fall 60ft or less before landing, you take no fall damage. If a creature is under you when you fall and you would land on them, they must make a Dexterity saving throw with a DC equal to 8 + your proficieny bonus + your Strength modifier. On a failure, they take damage equal to the fall damage you would normally take, and are pushed to an empty square withing 5 ft of you, landing prone. If you fall on someone who fails the save and, you would deal no damage, instead you can do 2d6 blugeoning damage to the target. This effect only works if you deal no fall damage from stone fall.
You gain a +2 to your AC and remain petrified until the start of your next turn
Swallow
At 14th level, you can consume more than a creature's essence. As an action, you can choose a creature within 10 ft. of you and attempt to consume it. The creature must make a Strength saving throw, DC equal to 8 + proficiency bonus + you Strength modifier. On a failure, you swallow them.
A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside of you, and it takes 14 (4d6) acid damage at the start of each of your turns. Swallowed creatures can use their action to make a contested Strength (Athletics) check against you to attempt to break free. If they succeed, you spit them out into an empty space within 5 ft. of you.
If the creature you swallow is 1 size larger than you, your movement speed is halved. If you swallow a creature 2 sizes larger than you, your speed drops to 0. Creatures 3 sizes larger than you or greater automatically succeed on their saving throw.
As a bonus action, you can spit out a swallowed creature
Puffy Jump Mode
At 6th level, you can expand the space within you. Your jump distance is doubled and you no longer need a running start for long jumps or high jumps.
In addition, you can change your direction mid jump.
Void Gut
Also at 6th level, your body opens itself to the void. You can eat indefinitely with no ill effects, however you gain no special abilities to bite, swallow, or digest innanimate objects or things you wouldn't normally be able to.
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