Base Class: Rogue
A Wraith is born of wrath grief and pain both externally an internally. those who embrace this archetype are: hunters, ex-cons, bounty hunter, and universally all walks of life are accepted. with stealth, nature, and disguises help you break your enemies from the inside out.
Bonus proficiencies
You gain proficiency with History and Religion
Spectral Resistance
Starting at 3rd level, you Gain resistance to necrotic and psychic damage
Erie Movement
Starting at 9th level, you gain the ability to seemingly float a few inches off the ground; difficult terrain no longer costs you extra movement.
In addition, you can move through non-living objects number of feet equal to your Dexterity modifier plus half your proficiency bonus. If you end Your turn in a solid object you take 2d6 force damage
Wraith's sight
By 13th level, your eyes have been adjusted to all manners of darkness you gain 120ft of Darkvision and magical darkness cannot impede your vision
Wrath of the dead
When you reach 17th level, Death dose not phase you, when you kill a creature with a hit you gain temporary hit points equal to the damage
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