Base Class: Sorcerer
Alternate spell casting
Intelligence is your spellcasting ability for your sorcerer spells. You use your Intelligence whenever a spell, feat, or any other rule refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + Intelligence modifier.
Spell attack modifier = Your proficiency bonus + Intelligence modifier.
Sensor Array
At 1st level you gain proficiency with perception and you learn the spell detect magic.
Protection Protocol
At 1st level the NanoForge generates a barrier of force protecting you, although armor interferes with this force shield. As long as you are not wearing armor, your base AC becomes 13 + your Dexterity modifier.
In addition you can dispense a dose of nanogolems to perform life support functions for another creature close to death (you learn the Spare the Dying cantrip).
Technical Assistant
At 6th level your nanogolems can provide many forms of technical assistance. You gain the ability to cast Find Familiar as a Ritual, although your Familiar is a Construct.
Your nanogolems can also convert raw materials into products of the same material. For example, you can fabricate a crowbar from a lump of iron, a rope from a patch of hemp, and clothes from flax or wool.
You can reshape a volume equivalent to a 1ft cube per Sorcerer level, and it takes 1 minute per cube. Range touch.
Creatures or Magic Items can't be created or transmuted by this spell. You also can't use it to create items that ordinarily require a high degree of craftsmanship, such as, art, armor, or a glass lens unless you have proficiency with the type of artisan's tools used to craft such Objects.
To reform material you must make an intelligence check based on the complexity of the object, using the following table. You can use this ability to repair an item.
|
example |
DC |
|
|
Simple |
Ring, crowbar, dagger, glass marble |
10 |
|
complex |
Axe, candle , saddle |
15 |
|
Moving parts |
Block and tackle, crossbow, spring trap |
20 |
|
Chemical change |
Wood to charcoal, dirt to glass, bronze to copper |
+10 |
|
temperature change |
Water to ice or fog |
+10 |
|
Just making repairs |
Reattaching a broken sword, smoothing scratched glass |
-5 |
Combat Code
At 14th level your nanogolems can be launched as raw force. You learn the Eldritch Blast cantrip, and you add your Intelligence Modifier to one damage die any time you cause Force Damage. You also learn the Shield Spell.
Programmed Spell
At 18th level you can cast contingency without expending a spell slot, You can use this ability once and you regain this ability after a short rest.
Engineered Magic
Intelligence is your spellcasting ability for your Sorcerer spells. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + Intelligence modifier.
Spell attack modifier = Your proficiency bonus + Intelligence modifier.
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