Warlock
Base Class: Warlock

Your patron is the Void, a realm composed of pure darkness that existed before reality. The void wishes to twist reality into a realm of eternal torment and ultimately wishes to devour all matter and energy, reverting the planes to what they once were - nothing.

Expanded Spell List

The Void lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Void Expanded Spells

Spell Level Spells

1st

absorb elements, shield

2nd

blindness/deafness, blur

3rd

blink, nondetection

4th

evard's black tentacles, otiluke's resilient sphere

5th

circle of power, passwall

Pocket Void

Starting at 1st level, you gain the ability to store and retrieve objects from a personal Pocket Void. As a bonus action, you can cause one object in your hand to vanish into your Pocket Void. The object, which only you can be holding and can weigh no more than 5 pounds, is transported to your Pocket Void, where it remains until retrieved.

You can use your bonus action to retrieve the object from your Pocket Void as long as you have one free hand. The object can only be retrieved by you. If you die, the object is lost to the void forever.

Gluttonous Void

At 6th level, your connection to the void is strengthened. When you are targeted by a ranged weapon or spell attack, you can use your reaction to attempt to absorb the attack into your pocket void. When you do so, you can add your Charisma modifier to your AC. If Gluttonous Void causes the attack to miss, the attack is instead absorbed into the void.

After absorbing an attack using Gluttonous Void, you can use the same reaction to empower your next weapon attack or Eldritch Blast by summoning the absorbed attack from the void. Add 1d6 damage to your next attack. The damage type of the 1d6 matches that of the absorbed attack. Only one attack can be stored within the void at a time.

In addition, you can now store any number of additional objects within your Pocket Void. However, the total weight of objects can not exceed 20 pounds.

Insatiable Darkness

Starting at 10th level, your ability to use the void to consume energy is much more powerful. You have advantage on saving throws against spells. Additionally, you can now use Gluttonous Void to empower your next weapon attack or Eldritch Blast when you are targeted by a spell that requires you to make a saving throw given you succeed the saving throw.

In addition, your Pocket Void can now hold up to a maximum of 50 pounds.

Total Consumption

At 14th level, you can now freely summon and manipulate your Pocket Void to absorb matter and energy. Your Pocket Void can now hold up to 500 pounds, and objects you wish to absorb no longer have to fit in your hand. You can absorb any objects or energy (fire, light, etc.) within 10 feet of yourself, and the objects or energy cannot take up more than 20 feet of space.

Additionally, you can absorb up to 5 willing creatures into your Pocket Void. While within the void, the area is filled with magical darkness, and a creature with darkvision can’t see through the magical darkness. Nonmagical light cannot illuminate the darkness. No sound can be created within the void and casting a spell that includes a verbal component is impossible while within the void. Additionally, creatures within the void cannot be targeted by Divination magic. While within the void, creatures are unaware of any occurrences happening on any other plane of existence.

You can expel any objects, creatures, or energy stored within your Pocket Void to a space within 10 feet of yourself.

If you die, any creatures that you have absorbed remain within your Pocket Void.

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