Fighter
Base Class: Fighter

Lunar Guardians are fighters who aren't magical in nature, but are still dedicated to the cause of uncovering the truth and gathering information as well as punishing those who would hide or obscure the truth. You can activate Lunar Armor to aid you in your investigation and give you an edge in battle.

Lunar Guardians are as intelligent as they are strong. The different armor pieces can be summoned a number of times equal to your intelligence plus your proficiency bonus.

 

Lunar Shield

Beginning when you choose this archetype at 3rd level, you summon an illusory shield on your arm that protect you from psychic energy. For one minute, you become resistant to psychic damage. You can use this a number of times a day equal to your INT modifier.

Lunar Visor

Upon choosing this archetype at 3rd level, you can summon an illusory visor, which aids you in your investigation. For one hour, you gain advantage on investigation, perception, and insight checks on anything within 30 ft. of you. You can use this a number of times per day equal to your INT modifier.

Lunar Spear

Starting at 7th level, on a bonus action for one minute you can add 1d6 radiant damage + your INT modifier to a weapon attack once per turn. The dice increases to 1d8 at 10th level, 1d10 at 15th, and 1d12 at 18th. You can use this feature a number of times a day equal to your INT modifier. 

Lunar Helm

At 10th level, you can activate your Lunar Helm as a bonus action. When activated, the helm protects your perception of the world from being swayed. For one hour, you gain advantage on wisdom, intelligence, and charisma saving throws on spells or magical effects that attempt to control you or change your perception. You can activate this a number of times equal to your INT modifier per long rest.

Lunar Breastplate

Starting at 15th level, as a reaction, you can summon the Lunar Breastplate. Until the start of your next turn, your AC increases by 1d6 + your intelligence modifier. You can use this a number of times equal to your INT modifier per long rest.

Lunar Strike

At 18th level, you are gifted with striking down those who wish to obscure the truth. As an action, you can summon the Lunar Strike. You can choose a creature that you can see within 30 ft. of you. That creature must make an INT saving throw. On a success, they take have damage. On a failure, the creature takes 4d8 radiant damage. Their speed is reduced to 0, and cannot take reactions. Additionally, they have disadvantage on attack rolls and saving throws for the next minute. You can use this feature a number of times per day equal to your INT modifier per short rest.

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