Paladin
Base Class: Paladin

The God of Courage and Stillness teaches his followers to live in the moment and express gratitude through helping others and grants them the ability to stop time.  Nothing is more important than being aware of yourself and your surroundings and being grateful for the positive things.  Be warned, though, not to become trapped in the moment and let the world pass by around you.  Paladins of Stillness spend their time meditating, protecting those that need help, and expanding their horizons.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Invoke Stillness. You can use your Channel Divinity to stop a foe's movement. As an action, you can stop time on the muscles of a creature within 10 feet of you that you can see. The creature must succeed on a Constitution saving throw or be restrained. While restrained, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and can move again.

Castle of Stone. You can use your Channel Divinity to stop time for an ally within 60 feet of you until the start of your next turn.  The ally's movement speed becomes 0 and it cannot take damage or be healed.  Any effect the ally is under cannot be undone while in this state and no new effects can be applied to them.  The ally gets no reaction, and takes it action and bonus action at the start of your turn before you.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Ancients Spells
Paladin Level Spells

3rd

heroism, shield of faith

5th

silence, gentle repose

9th

nondetection, protection from energy

13th

death ward, private sanctum

17th

hold monster, scrying

Missile Defense

Beginning at 7th level, you have gained enough proficiency in stillness that you can extend it in a bubble around you. As a reaction, you can stop any ranged weapon projectile within 30 feet of you.

At 18th level, the range of this bubble increases to 60 feet.

Stillness Sentinel

Starting at 15th level, when you are reduced to 0 hit points and are not killed outright, you can choose to drop to 1 hit point instead. Once you use this ability, you can’t use it again until you finish a long rest.

Additionally, you suffer none of the drawbacks of old age, and you can’t be aged magically.

Champion of Stillness

At 20th level, you have mastery over stillness and can alter your state of mind.  This can manifest in physical ways, like glowing eyes, or show no change at all.

Using your action, you can sink into a state of deep concentration. For 1 minute, you gain the following benefits:

  • At the start of each of your turns, you can gain one immunity of your choice.
  • Whenever you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead.
  • Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.

Once you use this feature, you can’t use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes