Base Class: Paladin
You give a sacred oath of drinking in wich you swear to drink only the finest of all alcohol. You dispise the cheap and low quality alcohol.
At Lvl 3 you gain immunity to the hangover condition and a resistance to the drunk condition.(Also negates all the downsides of the drunk condition, so basically it's just a roleplay thing now).
At Lvl 3 you gain a wonderous Item - The Sacred Bottle of Bear.
*Drunk - When a creature ingests alcohol it has to roll a d20(Master chooses the DC), if failed it gets the drunk condition. When drunk a creature gets disadvantage on all Dex, Int and Wis throws.
*Hangover - After the drunk condition ends you gain tha hangover condition. It gives you disadvantage on all Dex, Str and Wis throws.
*Heavy Hangover - If something happens a DM can give this condition to an enemy or a PC. It gives you disadvantage on all throws and You take 1d4 pcychic damage every minute
Channel Divinity
At Lvl 3 you gain 2 channel divinity abilitues:
1)Revenge of the Alcoholic: As a bonus action you can get a +2 to an either attack or damage roll;
2)The Curse of the Cup: As an action you can point at an enemy and it gets either the drunk condition or the hangover condition.
The Aura of Pain
You gain a 10 foot aura in wich enemies need to make a Con save. If failed they get either the drunk condition or the hangover condition.
The Mastery of Drinking
When drunk you gain the effect of the Bless spell on you.
The Booze
As an action you can point at an enemy and you have to make contest Cha throw against enemies Wis/Int(Player's choice) throw. If the player wins, a magical alcoholic drink appears out of nowhere and the enemy is charmed. In this state the PC and the enemy will have a booze. PC decides when will it finish. If it goes on for 24 hours and more with a 1% chance(if 1d100 rolls 1) the enemy will become friendly. After the booze all the enemies and the PC get the heavy hangover condition(even those that have an immunity) and 5 points of exhaution(even those that have an immunity).
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