Ranger
Base Class: Ranger

The Ranger follows the path of connections to the realm of spirits instead of the wild, connecting to the animals of days past in order to hunt and thrive in the world of the living.

Spiritual Guide

At 3rd level, the Ranger gains access to the spirit realm, allowing them to connect and gain allies from the veil. The Strider may use a bonus action to choose or change spirits a number of times equal to their ranger level during combat.

Bear Spirit

The Ranger summons a spiritual bear to possess his bow. The Spirit possessing the bow will inflict force damage onto the enemy, as if the swiping of a paw cleaved the enemy. The attacked target will take 2d4 force damage on a successful hit, and must make a STR check. On a fail, they are pushed 10ft and take an additional 1d4 force if they collide with an object.

Boar Spirit

The Ranger summons a spiritual boar to possess his bow. The Spirit possessing the bow will deal an additional 1d6 piercing damage. If there is an enemy within 10ft of the attacked enemy, that enemy will take the same amount of damage the afflicted enemy did. If there is more than one enemy within the range, the Ranger may choose which enemy will be afflicted.

Cat Spirit

The Ranger summons a spiritual cat to possess his bow. The Spirit possessing the bow will cause enemies hit with arrows fired from the weapon to make WIS saving throws. On a failure, it will cause the enemy to attack the non-ally target nearest to the Ranger with its currently held weapon on its turn. The effect will cease after the attack is made.

Wolf Spirit

The Ranger summons a spiritual wolf to possess his bow. The Spirit possessing the bow will cause enemies hit with arrows fired form the weapon to make WIS saving throws. On a failure, it will cause the enemy to become frightened, and on their turn, they must use their action to Dash away from the Ranger, seeing the spectral visage of a Wolf chasing them. This effect will cease after their turn has ended.

Ability to be Added

Fill in when Zach figures it out

Ability to be Added

Fill in when Zach figures it out

Ability to be Added

Fill in when Zach figures it out

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