Barbarian
Base Class: Barbarian

tall standing barbarians clad in heavy suits of Armour and large iron fists capable of withstanding a gelatinous cube acidic engulfment. Not only do these barbarians have advanced Armour but also outstanding intellect giving them the ability to create incredible inventions such as the robotic suit that they pilot called a dreadnought. dreadnoughts are large robotic suits capable of ripping and tearing straight through stone. These suits pose great harm to any that dare cross path ahead of them, until significantly damaged the machine will be a powerful force against enemies. However, once the machine is significantly damaged beyond use it will explode and the pilot inside will die.

Thomas Read "dreadnought description."

repair

Also, at 1st level the collecting of cogs and gears will be able to fulfill the material requirements to heal your dreadnought. Your dreadnought regains a number of hit points back equal to 1d4 + the spell level.

you can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when finishing a long rest.

mechanical firing arm component

At 1st level you gain a firearm component that attaches to your dreadnoughts arm, this allows constant ranged fire while also being able to hold weaponry with your hands creating a fear inducing combination of range and melee attacks.

this attack fires up to 100ft away and is a reliable source of ranged fire that does 1d8 damage on hit.

hover jet

starting at 2nd level, you can use your hover jet to fly short distances and hover midair.

as an action you can use hover jet to fly or hover for {{INT+proficiency}} seconds. This grants the ability to fly over small spaces and hover in midair. However, you can only fly about 30ft higher than the takeoff point. But be careful this this will cause you're suit to take {{1d2 + proficiency}} hit points of damage if you fall from 20ft or higher.

anti enemy shield generator

if you choose this path at 5th level you gain [spell]wall of force[spell] it counts as a barbarian 5th grade ability for you but doesn't count against your number of 5th grade abilities known.

rocket volley attachment

At 8th level as an action, you are able to release a large volley of rockets will be released with small areas of effect 3ft by 3ft. These rockets have a range of 50ft and deal {{1d12 + STR}} hit points of damage.

These rockets are able to overheat and explode if used 3 or more times in the space of 30 seconds, the explosion deals {{1d8 + STR}} hit points in damage to your dreadnought.

Path Of The Dreadnought Image