Base Class: Sorcerer
The Stone Weaver Sorcerers trace their lineage back to a time when the very earth trembled with primordial power. Whether born during a cataclysmic earthquake, amidst the eruption of a dormant volcano, or through ancient pacts forged with elemental spirits, these sorcerers are innately attuned to the fundamental forces of the earth. Their magic manifests as a fusion of raw elemental power and mystical understanding, granting them the ability to control, shape, and commune with the land.
Stone Weaver Sorcerers have an uncanny command over earth, dirt, stone, and metal. They can shape the terrain, creating barriers and obstacles, forming trenches and embankments to reshape the battlefield in their favor. Their advanced geokinesis allows them to hurl stones as projectiles, raise rock formations for cover, and even cause the ground to shake, staggering and disrupting enemies. When they delve deeper into their powers, their connection to the earth provides them with remarkable resilience.
Stone Weaver Magic
1st-level Stone Weaver feature
You learn additional spells when you reach certain levels in this class, as shown on the Stone Weaver Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Clockwork Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | thunderous smite, earth tremor |
| 3rd | maximilian's earthen grasp, spiritual weapon (appears as a stone construct) |
| 5th | erupting earth, wall of sand |
| 7th | stone shape, summon elemental (Earth only) |
| 9th | arcane hand, destructive wave |
Forge of the Earth
1st-level Stone Weaver feature
At 1st level, your connection to the earth grants you proficiency with shields, clubs, greatclubs, light hammers, maces, quarterstaffs, mauls, and warhammers. Additionally, you can perform a special ritual to create an unique weapon that you must be proficient with, known as an Earthforged weapon. This ritual last 10 minutes and channels the essence of the earth into the weapon, forging it with mystical energy.
Once you have created an Earthforged weapon, you can summon or discard it as a bonus action while standing on the ground or touching earth, dirt, stone, or metal. You can possess up to two Earthforged weapons or one Earthforged weapon and a shield, but you can only summon one at a time with your bonus action. If you attempt to create a third Earthforged weapon or shield, one of the previously created ones is discarded. These summoned weapons and shields disappear if you are more than 5 feet away from them for 1 minute or if you become unconscious.
Furthermore, your attunement with the earth allows you to use your Constitution modifier instead of Strength or Dexterity for attack rolls and damage rolls with your Earthforged weapons, as long as you are not wearing any armor. This attunement emphasizes your reliance on the innate power of the earth and your physical prowess rather than traditional combat training.
Earth Warrior
6th-level Stone Weaver feature
Upon reaching 6th level, your command over the earth element reaches a new pinnacle. When you take the Attack action with your Earthforged weapon, you can make two attacks instead of one, showcasing your growing prowess in melee combat.
Furthermore, as a master of earth manipulation, you can unleash potent techniques by expending 3 sorcery points. As a bonus action after you've taken the Attack action on your turn, you can tap into your deep connection with the earth to perform one of the following techniques:
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Earthward Defense: You grant yourself or a chosen creaturewithin 30 feet, a bonus of +2 to AC.
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Stone Enduring: You gain resistance to bludgeoning, piercing, and slashing damage.
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Crushing Impact: Once per turn, when you hit a creature with your Earthforged Weapon, you can choose to push the target 10 feet away from you. If the target collides with an obstacle or another creature during this movement, it takes bludgeoning damage equal to your Charisma modifier.
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Sandstorm Fury: You conjure a swirling sandstorm that envelops you in a 20-foot radius. The sandstorm moves with you, heavily obscuring the area making it heavily obscured and hindering the vision of all creatures within. At the start of each creature's turn, within the sandstorm, they take damage equal to your Charisma modifier.
Each technique lasts for 1 minute, and you can only have one technique active at a time. Should you invoke another technique, the previous one dissipates.
Mountain Resilience
First level Stone Weaver feature:
Upon wielding or carrying an Earthforged Weapon, your connection to the earth bolsters your defenses. Your AC becomes equal to 12 + your Constitution modifier. To benefit from this feature, you must refrain from wearing any armor. The earth's intrinsic protection melds with your presence, providing an extra layer of defense as you channel your geokinetic power through your chosen weapon.
Geomancer
14th-level Stone weaver feature
Upon reaching 14th level, your mastery over the earth's energies becomes an unstoppable force. When you cast a spell on your turn, you can choose to infuse it with the raw power of the earth element. By doing so, you add your Constitution modifier to the spell's DC, spell attack modifier, and damage rolls. The added damage is treated as force damage, reflecting the indomitable strength of your connection to the earth. You can use this feature a number of times equal to your Constitution modifier and regain all expended uses after completing a long rest.
Moreover, your ability to manipulate the essence of your spells extends to altering their elemental nature. When you cast a spell that normally deals any type of damage, you can expend 1 sorcery point to transform the damage into force damage. This metamorphosis showcases your unparalleled control over the mystical forces you channel, allowing you to reshape your spells to suit your needs.
Mountain Might
18th-level Stone Weaver feature
At 18th level, your mastery over the earth's elemental forces reaches an unparalleled zenith. Your connection to the land has evolved to its fullest extent, granting you the remarkable ability to simultaneously maintain up to three techniques from your Earth Warrior feature. As you channel your geokinetic power with unparalleled finesse, the sorcery points cost for activating these techniques decreases to 2 sorcery points each.
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