Base Class: Warlock
Delve into the mystic tapestry of existence and embrace the esoteric "The Deck of Life and Destiny." Deep within the annals of legend and lore, a whisper carries across realms of possibility—an elusive enigma known only as the Deck of Life and Destiny. A relic steeped in myth, believed by many to be naught but an ethereal fairy tale, yet held sacred by the select few who glimpse its ethereal existence. This arcane artifact stands as a bastion of infinite futures, a testament to the boundless potentiality woven within the cosmic threads of time itself.
Emanating from the heart of this legend is the enigmatic tale of the Tahúr or Tahura—an avatar chosen by the Deck, a guardian of fate and arbiter of change. As the chosen Warlock who dares to tread this path, you are bestowed with the singular honor of wielding the Deck's formidable power. With each shuffle and draw, you command the very currents of destiny, channeling the manifold outcomes and hidden truths that exist beyond mortal ken. Your fingertips become the instrument of cosmic manipulation, and your mind a vessel for the Deck's ancient wisdom.
The cards of the Deck are more than mere parchment and ink; they are the embodiment of unfathomable potential, scattered throughout time and space, woven seamlessly into the fabric of reality. Your mastery of this arcane artistry grants you access to a plethora of potent abilities, each card representing a unique power. As you weave your path through the intricate dance of fate, you shall unlock the secrets of the Deck. Each card brings its own arcane revelation, empowering you to reshape destinies and sway the tides of existence.
Yet, as the chosen avatar of the Deck, your calling extends beyond the confines of your personal quest. Others may rise, called by the same arcane force, and together you shall forge a tapestry of interwoven fates, their threads converging and diverging in a symphony of shared destiny. More than one Tahúr or Tahura can coexist, forming an unbreakable bond that defies the boundaries of time and space. As you draw upon the Deck's infinite possibilities, your choices ripple through the very essence of the cosmos, heralding a new era of unprecedented power and potential.
Thus, the stage is set—a tableau of enigma and power, woven from the threads of the Deck's lore. As a Warlock of the Deck of Life and Destiny, your journey unfolds as a symphony of choices, a dance with destiny that shapes the very world around you. Will you grasp the reins of fate with unwavering resolve, or succumb to the intricate patterns that lie beyond mortal understanding? Your path awaits, and with every drawn card, the tapestry of reality itself is yours to reshape.
Expanded Spell List
Level 1 The Deck of life and Destiny feature:
The Deck of Life and Destiny lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. You also gain the Guidance cantrip.
Hexblade Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | bless, guiding bolt |
| 2nd | augury, moonbeam |
| 3rd | counterspell, bestow curse |
| 4th | divination, aura of life |
| 5th | commune, Scrying |
Chosen by Fate
Level 1 The Deck of life and Destiny feature:
As a Tahúr or Tahura, you gain proficiency with rolls related to decks of cards, and the performance, and sleight of hand skills, allowing you to skillfully wield the mystical cards of destiny and dazzle with your deft manipulation.
The enigmatic connection between a Tahúr or Tahura and the Deck of Life and Destiny often manifests in subtle, yet remarkable, ways. As they delve into the mysteries of the deck, drawing cards that represent the myriad possibilities of existence, some find their very essence interwoven with the tapestry of fate.
Tahúr/Tahura quirks - D8.
- Eyes of the Oracle: Your eyes take on an otherworldly glow when you draw from the deck, briefly revealing glimpses of the future to those who meet your gaze.
- Mystic Markings: Your skin bears intricate, ever-shifting patterns that mimic the cards of the deck, swirling and changing in response to your connection with its magic.
- Enigmatic Aura: A shimmering aura envelops you whenever you draw from the deck, causing small objects around you to levitate slightly as if touched by the hand of fate.
- Ephemeral Echoes: A soft chorus of faint whispers echoes in your wake whenever you leave the presence of the deck, leaving behind ethereal traces of the cards' influence.
- Resonating Laughter: An echo of joyful laughter accompanies you when you activate the deck's powers, resonating from an unseen source and carrying an air of enigmatic amusement.
- Thir Eye: When you use the Deck of Life and Destiny a third eye appears in your forehead.
- Nightsky skin: While you use the Deck of Life and Destiny all your skin becomes completly back with small light dots that resembles a nightsky.
- Will O'wisp: Small blue fires ignites around you whenever you use The Deck of Life and Destiny.
The Deck of Life and Destiny
Level 1 The Deck of life and Destiny feature:
Upon choosing this patron, you gain access to the enigmatic Deck of Life and Destiny, comprising 20 arcane cards. This Deck can serve as your spell focus. At the end of a long rest, roll a number of d20s equal to your proficiency bonus. Each roll corresponds to a unique card in the Deck. If any numbers match, reroll those dice until each result is distinct.
Each card possesses a distinct effect, as specified in the Deck of Life and Destiny table below. Unspent drawn cards dissipate back into the Deck at the start of a new long rest. Alternatively, you may expend a drawn card to cast a spell from your expanded spell list, without consuming a spell slot; you do not need to know the spell in order to cast it using this method.
THE DECK OF LIFE AND DESTINY
- The Wizard: This card depicts an ancient sage, casting a spell amidst a swirl of arcane energies. their eyes aglow with secrets and power, standing amidst an array of mystic sigils that seem to dance around them. The card is adorned with arcane symbols that seem to shimmer and shift as you gaze upon them.
Effect: With the embodiment of The Wizard card's arcane might, you possess the means to manipulate spatial reality. As a bonus action, you may invoke the power of The Wizard card. Upon doing so, you and a willing creature you touch are instantly enveloped in a shimmering aura of magic, and in a blink, you both teleport up to 60 feet to an unoccupied space that is within your line of sight.
- The Celestial: A radiant figure of divine grace and majesty graces the face of this card, its outstretched hands emanating a soothing glow. The card's surface is bathed in a soft, radiant glow, and its center depicts an ethereal being with feathery wings, surrounded by a halo of light, emanating an aura of tranquility and healing energy.
Effect: By expending an action, you harness the benevolent energies of The Celestial card. Select a creature within 60 feet that lies within your line of sight. Bathed in the celestial light that cascades from the card, the chosen creature is revitalized, restoring hit points equal to twice your Warlock level. Additionally, any afflictions of blindness, deafness, paralysis, stun, or poison that have befallen the target are instantly dispelled by the card's divine intervention, leaving them rejuvenated and freed from their debilitating conditions.
- The Fey: A whimsical and ethereal tableau graces the surface of this card, depicting a dance between a mischievous fey creature and an entranced mortal. The card exudes an otherworldly shimmer, as if a faint mist clings to its edges, and the images on its surface seem to sway and dance as if alive.
Effect: As you embrace The Fey card's presence, you find yourself attuned to the subtle enchantments of the fey realm. While bearing this card, you gain the ability to cast the cantrip Friends, enabling you to create charming interactions and fostering connections. Furthermore, you can activate this card's magic casting the spells Suggestion or Charm Person without the need to expend a spell slot. This card serves as a portal to the capricious allure of the fey, allowing you to wield beguiling enchantments with ease and grace.
- The Captain: The image adorning this card portrays a stalwart leader, standing resolute at the helm of a ship while issuing orders to their crew. The card carries an air of authority, with a subtle glint as if the image's eyes meet yours whenever you look upon it.
Effect: With The Captain card in hand, you embody the essence of an inspiring leader. Utilizing a bonus action, you can activate the card and convey a clear and concise command to an ally within 60 feet, your voice carrying an undeniable weight of authority. On the ensuing turn, the designated ally gains advantage on a single roll directly tied to the task you specified during your command. This card harnesses the strength of camaraderie and strategy, empowering your allies to rise above challenges with a newfound determination.
- The Sandglass: The card bears the image of an ornate hourglass, its golden grains slipping through the narrow waist as if defying the passage of time.The card shimmers with an iridescent glint, and the grains of sand depicted within the hourglass appear to move and shift in response to your gaze.
Effect: Swift as the sands themselves, The Sandglass card empowers you to manipulate the currents of fate. When a creature within 30 feet makes a d20 roll, you can invoke the card as a reactive measure. In doing so, you influence the outcome by bestowing a bonus or penalty equal to your charisma modifier upon the roll. This ability allows you to tip the scales of fortune in your favor, bending destiny's threads to align with your intentions.
- The Heart: The card's surface is graced by an intricate depiction of a radiant heart, bathed in a soft, warm glow that seems to pulse in sync with a gentle heartbeat. As you gaze upon the card, you swear you can feel a faint, soothing rhythm emanating from it, as though it carries a fragment of life itself.
Effect: The benevolence of The Heart card knows no bounds. With its power at your command, you possess the ability to cast either Mass Healing Word or Healing Spirit, the latter taking the form of a resplendent, ethereal heart that beats with healing energy. The card's magic permits you to cast these spells without the need to expend a spell slot, channeling the essence of life and restoration to mend wounds and rejuvenate spirits. Through The Heart, you become a conduit of compassion, offering solace and vitality to those in need.
- The Rogue: A shadowy silhouette of a cunning rogue, cloaked in darkness, graces the surface of this card, its eyes gleaming with a hint of mischief. The card seems to shift and flicker, as if it holds within it the essence of a skilled infiltrator poised to strike from the shadows.
Effect: With The Rogue card in your possession, your every strike resonates with the precision and finesse of a master thief. Your attacks are imbued with an additional 1d4 piercing damage. Moreover, your connection with the card allows you to react swiftly to an ally's successful melee attack within 30 feet of you. By activating the card, as a reaction you can inflict a number of extra d6 equal to your proficiency bonus as piercing damage, further exploiting the moment of vulnerability your ally has created.
- The Giant: The card showcases an imposing figure, a massive giant towering over a landscape, its colossal presence undeniable. The card seems to radiate an aura of strength, and the image of the giant appears so lifelike that you almost expect it to step out from the confines of the card itself.
Effect: Channeling the immense might of The Giant card, you gain the power to cast the Enlarge/Reduce spell without expending a spell slot, though its effects are limited to the Enlarge aspect. This card becomes a conduit to the primal essence of might, allowing you to command the raw energy of giants and harness it to your advantage.
- The Traveler: The card depicts a mysterious cloaked figure, seemingly on a journey through distant lands, their path veiled in shadows. As you focus on the card, a subtle breeze seems to rustle the edges of the cloak, as if beckoning you to join the enigmatic traveler on their adventures.
Effect: By embracing The Traveler card, you unlock the secrets of swift passage. Your connection with the card bestows upon you an enhanced agility, granting you an additional 15 feet of movement. Furthermore, the card's magic allows you to cast the Expeditious Retreat spell without expending a spell slot. When activated, this spell can also target a number of creatures equal to your charisma modifier, enabling them to share in the newfound alacrity and traverse distances with remarkable speed. The Traveler card becomes your guide through the boundless expanse, promising swift and effortless journeys to wherever your curiosity may lead.
- The Ocean: The card depicts a vast expanse of ocean, its waves crashing against the shore in a rhythmic dance of power and tranquility. As you hold the card, you can almost feel the cool mist of seawater on your skin, as if the card itself emanates the essence of the tides.
Effect: Embodying The Ocean card, you become a conduit of marine might. The card grants you the ability to cast the Shape Water cantrip, allowing you to manipulate water to your whims. In addition, by activating the card as an action, you channel the card's magic to conjure protective waves that enshroud your allies. A number of creatures equal to your proficiency bonus are embraced by these spectral waves, their forms shielded by the ocean's protective embrace. The waves bestow a +2 bonus to their AC, as if the very tides themselves rise to guard them.
- The Storm: A tempest of swirling clouds and crackling lightning dominates the imagery on this card, an electrifying maelstrom poised to be unleashed. A faint static charge seems to cling to the card's surface, and as you handle it, you can almost sense the electricity building and coursing within.
Effect: As you attune to The Storm card, you become a conduit of elemental wrath. In response to being struck by a melee attack, the card grants you the ability to unleash a surge of lightning energy. Activating the card as a reaction, you detonate in a fierce lightning explosion, affecting all creatures within 5 feet of you. Those caught in the blast must make a dexterity saving throw. A failed save subjects them to the full brunt of the storm's fury, taking a number of d10 lightning damage equal to your proficiency bonus, and they are forcefully pushed away from you by 15 feet. Should they collide with another creature or a solid surface during their forced movement, they suffer additional bludgeoning damage equal to your charisma modifier. A successful save allows them to mitigate the damage, taking only half damage.
- The Sky: The card depicts an endless expanse of cerulean sky, its boundless horizon stretching to infinity. A sense of open freedom emanates from the card, as if the very essence of the heavens is contained within its imagery.
Effect: With The Sky card at your fingertips, you harness the very essence of the celestial vault. Upon activation, the card grants you the ability to cast either Levitate or Skywrite without expending a spell slot. As you channel its power, you become an embodiment of the sky's ethereal nature.
- Death: The card bears an ominous symbol, a skeletal figure cloaked in shadows, with an aura of foreboding that seems to radiate from its core. The card exudes an unsettling aura, and as you hold it, an eerie chill seems to creep up your spine, as if the specter of death itself hovers nearby.
Effect: With The Death card's dire energy in your grasp, you unveil a chilling portent of imminent death. Until the next long rest, the DM holds the power to choose a creature, possibly even you, from your party, burdening them with a haunting disadvantage on death saving throws. When you activate the card, fate intertwines with your intentions, as you roll a d20 to determine your control over this sinister energy. Should your roll be equal to or less than your Warlock level, you wield the ability to select any visible creature within 30 feet, rendering them vulnerable to all forms of damage until they suffer harm. However, if your roll exceeds your Warlock level, the ominous weight of death settles upon the same ally chosen by your DM, making them vulnerable to damage until they bear the brunt of injury.
If you choose not to activate this card, it retains its presence through your next long rest. While held, it serves as a reminder of the looming specter of mortality, subtly affecting your deck's draw. When you draw from your deck without activating The Death card, you roll one less d20 retaining the death card instead, a testament to the lingering influence of its foreboding nature.
- The Bard: The card portrays a charismatic figure strumming a lute, surrounded by an aura of captivating music that seems to echo from its very image. As you gaze upon the card, a faint melody seems to drift through the air, resonating with an enchanting harmony that stirs the soul.
Effect: With The Bard card gracing your possession, you become a virtuoso of inspiration and charm. The card grants you the ability to cast the Vicious Mockery cantrip, your words resonating with a cutting cadence that wounds the psyche of your targets. In addition, when faced with the threat of an imminent saving throw, the card's magic harmonizes with your intentions. As you activate the card as a reaction, a melodious tune begins to play, wrapping your allies in its soothing embrace. The resonating music grants advantage to all friendly creatures within 60 feet that can hear it, bolstering their resolve and enhancing their ability to resist the forces that seek to overwhelm them.
- The Fiend: The card displays a sinister and infernal visage, a horned figure wreathed in flames and shadow, exuding an aura of malevolence. As you study the card, a faint warmth emanates from its surface and a smell of sulfur, as if the fiery energies depicted within are seeping into the material world.
Effect: With The Fiend card enfolded in your grip, you become a vessel of infernal might. The card infuses you with the resilience of hell, granting you resistance fire damage. In moments of dire consequence, the card's power surges to your aid. As a hostile creature reaches 0 hit points, you can invoke the card's magic as a reaction. In doing so, a rush of temporal energy courses through you, bestowing you with temporary hit points equal to your Warlock level.
- The Dragon: The card displays a fearsome, majestic dragon in mid-flight, its wings unfurled against a backdrop of turbulent skies, hinting at the storm it brings. As you hold the card, a subtle warmth spreads through your fingers, akin to the heat radiating from the fiery breath of the depicted creature.
Effect: The presence of The Dragon card heralds a foreboding aura of peril and destruction. When you activate the card's latent power, you invoke a moment of fate's judgment. Rolling a d20, the card's potency depends upon your mastery over its capricious magic. If your roll matches or falls below your Warlock level, you harness the card's energy to cast Fireball spell at 3rd level (which becomes 5th level when you reach 10th level), without expending a spell slot. However, should your roll exceed your Warlock level, the explosive flames manifest around you, making you the epicenter of the spell. If you do not to activate The Dragon card allows its ominous presence to linger through your next long rest. Yet, even when dormant, the card's influence leaves an indelible mark. When you draw from your deck without activating The Dragon card, you roll one less d20 and keep the dragon card instead, a testament to the lingering weight of its destructive power, a constant reminder of the perilous forces that may surge forth from its imagery.
- The Mirror: The card reflects an exquisite, ornate mirror that seems to hold a myriad of reflections, each showing a different aspect of the world. The card glimmers with a faint, silvery sheen, and as you gaze into it, you catch glimpses of your own reflection shimmering amidst a multitude of other images.
Effect: With The Mirror card in your possession, you gain the power to harness the magic of duplication. Once you have cast a spell using either your action or bonus action, you can activate the card's magic. This activation allows you to cast the exact same spell once more, replicating its effects as if conjured anew. This feat of arcane mimicry gives you the ability to capitalize on a spell's potency, doubling its impact and exploiting its potential with remarkable efficiency.
- The Sun: The card shines with a radiant brilliance, its surface bathed in golden light that seems to illuminate even the darkest corners. As you hold the card, a warm and invigorating sensation washes over you, as if you are basking in the gentle glow of a benevolent sun.
Effect: The embodiment of The Sun card brings a radiant presence to your arsenal. With the card in your posesion, you gain the ability to cast the Light cantrip, imbuing your surroundings with a luminous radiance. As an action you can activate the card that summons forth the spell Daylight, with your own being serving as the epicenter of its brilliance. As the light bathes the area, you have the option to extend its blessings to your allies. Choose any number of companions within 60 feet who are touched by the spell's radiant glow. They are granted a burst of vitality, receiving temporary hit points in the form of d6s equal to your proficiency bonus.
- The Night: The card captures the essence of an all-encompassing night sky, studded with twinkling stars that seem to shimmer and dance against the darkness. Holding the card evokes a sense of enigmatic calm, as if the stillness of the night is drawn into its very fibers.
Effect: The magic of The Night card grants you the power to cast the Dancing Lights cantrip, allowing you to conjure ethereal lights that twinkle and sway like distant stars. Embracing The Night card, you become a master of elusive shadows. As you activate the card with a bonus action, a cloak of invisibility descends upon you, shrouding your form from prying eyes. Over the course of the next 10 minutes, you can seamlessly meld into the shadows, turning invisible at a moment's notice with a bonus action. This newfound stealth allows you to navigate the world unnoticed, granting you unparalleled opportunities for subterfuge, reconnaissance, and strategic positioning.
- The Jester: The card showcases a mischievous and whimsical jester, their eyes glinting with an infectious playfulness, and their expression eternally frozen in a joyous dance. Holding the card seems to imbue you with a sense of lightheartedness, and a faint chuckle echoes in your ears as you study the jester's antics.
Effect: When you draw The Jester card into your cards it infuses your world with an air of playful unpredictability. Roll a 1d4 to determine the number of times the DM can invoke this card's magic. The DM holds the power to activate this card whenever you roll a d20, altering the outcome to a natural 1. The resonating sound of laughter accompanies this mischievous intervention, as if the jester's spirit delights in the unexpected twist of fate.
Destiny's Gaze
Level 6 The Deck of life and Destiny feature:
Drawing upon the intimate connection you share with The Deck of Life and Destiny, you gain the ability to amplify moments of advantage, rolling 3d20 for attack rolls, ability checks, or saving throws. Additionally, during each long rest, you partake in a ritual communion with the deck, unveiling fleeting glimpses of the future. This ritual not only deepens your attunement to the threads of destiny but grants you a deeper understanding of the cosmic patterns that shape the world around you. Once per long rest, as a reaction after making the roll but before knowing the result, you can bestow advantage or disadvantage on yourself or to single attack roll, ability check, or saving throw within 30 feet, invoking fate's blessing to sway the outcome in your favor.
Chosen Fate
Level 10 The Deck of life and Destiny feature:
Through your deepening communion with The Deck of Life and Destiny, your mastery over its arcane energies grows. During your ritual to draw from the deck, you now possess the ability to make an Arcana check with a DC of 10 + proficiency bonus. If you succeded you can choose one card from the list with intent, guiding fate's hand to align with your desired outcome. The remaining d20 are still cast as a roll, adhering to the capricious nature of destiny.
Eternal Providence.
Level 14 The Deck of life and Destiny feature:
With your bond to The Deck of Life and Destiny solidified, your mastery over fate's tapestry expands. You now possess an additional use of the Level 6 ability, Destiny's Gaze, granting you greater flexibility to bestow advantage upon yourself or your allies in pivotal moments.
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