Warlock
Base Class: Warlock

You wanted more so you made a pact with the God of Indulgence and Corruption.  Nothing is immune to the desire to be more, do more, have more.  Channel the influence of the Corrupted One into everything and awaken their desire to expand, to indulge, to be... more.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

burning hands, command

2nd

suggestion, shatter

3rd

fireball, fear

4th

ice storm, wall of fire

5th

creation, dominate person

Corrupted One’s Blessing

Starting at 1st level, when you gain one or more levels of exhaustion, you can reduce that by 1 level.

Once you use this feature, you can’t use it again until you finish a long rest.

Corrupted One’s Indulgence

Starting at 6th level, you can call on your patron to indulge your attacks. When you make a damage roll, you can use this feature to add a d10 + your Charisma modifier to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Corrupted Defense

Beginning at 10th level, your patron teaches you how to spread the corruption. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attack their mind.  The target must make a Wisdom saving throw.  On a failed save, the target takes 6d10 psychic damage.  On a success, they take half as much.

Indulgent Encore

Starting at 14th level, you can use your action to enter the mind of a creature you can see and attempt to force it to repeat their last action or bonus action, you decide when you cast the spell. 

When you use this feature, you choose a creature to enter the mind of.  The target must succeed on a Wisdom saving throw or be charmed by you for 1 minute. While charmed in this way, a creature must repeat its last action or bonus action.  If this is the creature's first turn, this effect ends immediately.

At the end of each of its turns, the target can make a Wisdom saving throw. If it succeeds, this effect ends.

Once you use this feature, you can’t use it again until you finish a short or long rest.

At Higher Levels. When you reach level 17, you can target 2 creatures, level 20... 3 creatures.

 

Comments

Posts Quoted:
Reply
Clear All Quotes