Rogue
Base Class: Rogue

The Anointed Blade is trained to combine devotion with deadly skill. Whether they serve as assassins for a holy order or were simply granted their mystical gifts by the gods, they know sacred rites that allow them to bless objects with lethal divine power.

Divine Disciple

When you choose this archetype at 3rd level, you gain proficiency in the Religion skill skill. If you already have this proficiency, you gain proficiency in another skill of your choice from the rouge skill list. Your proficiency bonus is doubled for any ability check you make using Religion.

Anointer

At third level when you choose this subclass, you gain the following enchantments:

DELIVERANCE:
Your speed increases by 10 feet, you ignore non-magical rough terrain and you have advantage on ability checks on saving throws you make to avoid or end the Grappled, Paralyzed, and Restrained conditions on yourself.

EDIFICATION:
When you deal sneak attack damage with the specified weapon, your next attack roll made against that creature before the end of your next turn has advantage.

TRUTH:
When you deal Sneak Attack damage to a creature using the enchanted weapon, you learn one of the following about the creature (your choice):
•It’s creature type, and AC.
•It’s damage immunities, resistances, and vulnerabilities.
• Its condition immunities and saving throw proficiencies.
• One significant action or trait of the DM’s choice.

Sacred Savant

When you choose this subclass at third level, you know a selection of spells based on the blessings you know from the Anointer feature. You can cast these spells using Wisdom as the spell casting ability and require no no material components. Once you cast a spell in this way, you can’t cast that spell again using this feature until you finish a long rest.

Deliverance: Hold Person
Edification: Command
Truth: Zone of Truth

Blessed Knave

Under Construction

Comments

Posts Quoted:
Reply
Clear All Quotes